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Difficulty:
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Terrain:
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Size:
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Just a side note: You will have to drive 3 miles from s1 to the parking, and hike .75 miles or so to S2 from there on an overgrown and buggy path; walking back to the parking you will be able to snag the find.
This is a cache themed on D&D, a great old roleplaying game. Kind of along the lines of LOTR, it features you as the main character, interacting with a medieval environment. Now, you as the adventurer will have to fight dragons and explore dungeons to unlock the final cache. It would be greatly appreciated if you could write like your character is writing about their adventure, but it's not necessary. Have fun!
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Long ago, before the great wizard Doverion passed, he created a great, gleaming city out of thin air. This he named Dover, after himself and his enormous E-G-O. Doverion knew his time was short, so he trained four apprentices. One of them shortly fell to darkness, and renamed himself Banakrup Etsiey. His first accomplishment was vanquishing another apprentice. Luckily, Doverion's last act was banishing this new wraith. Now, 500 years later, news has reached you of one of the greatest cities in the land has been taken by Etsiey. The king has fled in a panic, believing that Dover is doomed. The villagers have started to rely on legend. Doverion knew that the wraith would return, so he hid a cache that, when opened, would release a burst of light so powerful that the wraith would be obliterated. But, to prevent it from falling into the wrong hands, he split the cache's location into two parts- one he trusted Graung the evil fang dragon with, (unfortunately he only speaks Draconic) and the other he hid deep within his dungeon. Dover is now in dire straits. The city is starting to fall into pure anarchy, perfect for an invasion. That legend is starting to look more and more like Dover's last chance. That is where you come in. You are an adventurer, and only you and your kind can find these clues and open the cache. In the cache, Doverion left his most treasured, golden bison tube. He has entrusted the first successful adventurer to keep it safe, and possibly hide it in the future. He also left some of his miniatures. The entrance to Doverion's dungeon is in the oldest forest in the kingdom, adjacent to some castles before he even created the city. The path to it is seldom travelled; weeds grow over the path during summer, and dragons fly through the woods. The dragon's lair is under a very old pine tree, well protected with spikes. He will only give up his clue to finders of his cache.
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Translation: There are two stages to this multi. Each one contains ONE-HALF of the final coordinates. The final contains a gold bison tube for the FTF, and some miniatures. It's also a THEMED cache, so leave some medieval or D&D themed stuff. There are some old foundations by S2, and you can pull off the road to S1. You may remember Opus Caementicium at S1. Do NOT go for any of the stages at night. Also, be wary of muggles at the final.
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If your 'adventurer' gets stuck in the dungeon door, try using a magnet. If that doesn't work, try pushing the piece that holds the door in on your 'adventurer', as he/she may pop out and return to the start.
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The king of Dover sends his thanks to the brave adventurers Sir David IV, The pirate of Rehoboth and his wife! Enjoy the gold!
Additional Hints
(Decrypt)
[S1]: Onpx bs cvar, haqre fbzr yrnirf.
[S2]: Qhatrba ragenapr vf haqre n fcyvg gerr.
[F]: Ybbx va n ybt ol gur genvy, ba gur jnl onpx.