You Say Cochecho, I Say Cocheco Multi-Cache
NHAnimator: Thanks for the feedback on this cache. I'm archiving it because I feel that it was rather convoluted and essentially not designed very well. This was an early placement of mine and I hope you find my more recent finds a bit more in the proper tradition.
More
You Say Cochecho, I Say Cocheco
-
Difficulty:
-
-
Terrain:
-
Size:
 (small)
Please note Use of geocaching.com services is subject to the terms and conditions
in our disclaimer.
The third in my series of downtown Dover multi-caches. In the end, you will be looking for a small, plastic camo bottle in what could be a relatively minor thorny predicament - but nothing you can't handle as a stalwart and hearty geocacher.
In 1623, this area was recorded by colonists as Cochecho Plantation. In 1827, a cleric erroneously incorporated the Cocheco Manufacturing Company, later known as Pacific Mills. As of July 2015, the US Board of Geographic Names was petitioned to officially match the river's name to that of the original plantation. The Abenaki name Cochecho means "rapid foaming water" and refers to the falls in downtown Dover. No matter how you spell it, the Cochecho River has long played a significant role in this area's history.
Let's start here in the upper portion of a popular local park. Nothing you are looking for will take you to the lower portion of the park out behind the stage. Even in the event of an event, you can get the information you need, but it will be more difficult and you may just look a little out of place in Muggleville. You need to walk around the park to gather four bits of information hidden on objects here.
For the first three, seek and find the following (which can all be found at/below knee level): (1) Find the number associated with a nuclear submarine, (2) Find the year Sternberg began lighting the world, and (3) If you're not too mentally drained, find what two digits come after 2569-0002. Finally, you'll need to take a front row seat and count how many places there are for you to charge your cell phone in and around the stage (assuming that you have both an extension cord and very long arms!) One typical outlet equals two sockets which equals two places to charge up. Sometimes there are double outlets (four places). And if something is already plugged into a socket, count that socket anyway.
A is equal to the sub's number + 1. Take just the last two digits of the year you found and reverse them to get B. To get C, add the last digit of each of the remaining two answers you found. As a checksum, Waypoint 2 should keep you on edge.
Waypoint 2 can be found at N 43 11.A and W 70 52.CB. The sum of the digits for Waypoint 2 is 49.
This waypoint shouldn't take you too long to move on from if you know where to find not one, but two things that tell you in which direction the wind blows. One of them may be harder to spot than the other due to foliage, so take a few steps to either side if necessary. Between and below them, in the water, count the number of rebar you can see on top of the island. D is equal to the this number + 1. Can you get to Waypoint 3 through this maze of brick? I did. But you can go around if you want.
Waypoint 3 can be found at N 43 11.6D1 and W 70 52.2D9. The sum of the digits for Waypoint 3 is 51.
Please be careful in this area for what should be obvious reasons - you don't need lean over the edge solve this part of the puzzle. This length of wall is bordered by grass on one side and the Cocheco on the other. Somewhere along this length of wall (you'll need to walk away from the coordinates) you will find something which is not made of stone is poking out of a stone and bent downwards. Nearby this found object, to the left and right of it, you'll find wall stones with patterns on them in the shape of another type of stone (think wedding ring). Cast your eyes across the water in the direction the left 'stone' is pointing. There you will see an ornamental street lamp similar to the ones at Waypoint 1. To your left is a bridge. Cross the bridge to visit the lamp.
As you cross the bridge, be sure to write down the first two digits of all the years you find on the five historical/informational plaques on this bridge. If you see a term like "the 1700s," then indeed use the number 17. But only do this for 4-digit year references.
When you get to the lamp, look across the street. There you'll find a lonely, lumbering being with tiny holes in the top of his head. Though he appears to serve no other purpose, he is actually waiting there to give you what you need. He has your back. Look at the bottom row of numbers and remove the space to derive a 3-digit number. EFG is equal to the sum of the bridge numbers you collected, plus the three digit number you just found.
The cache can be found at N 43 11.FG6 and W 70 52.1E1. The sum of the digits for the final is 47.
Congrats to RJB43NH, Serendipity12, JEM3 and LJM3 for being co-FTF's!
Additional Hints
(Decrypt)
Guerr tebhcf bs bhgyrgf gb pbhag. Qvnzbaqf ner trzfgbarf. Hgvyvgl cbyrf ner znqr bs yhzore.
Treasures
You'll collect a digital Treasure from one of these collections when you find and log this geocache:

Loading Treasures