Skip to content

GAG24 - Codenames Wherigo Cache

Hidden : 9/16/2016
Difficulty:
3.5 out of 5
Terrain:
2 out of 5

Size: Size:   small (small)

Join now to view geocache location details. It's free!

Watch

How Geocaching Works

Related Web Page

Please note Use of geocaching.com services is subject to the terms and conditions in our disclaimer.

Geocache Description:

This cache was placed with the intention of being found for GAG24, which begins at 6:00pm on Friday, October 14, 2016.
Any cheaters will face the assassin, who is hiding nearby.

It is based on the board game Codenames, but with a twist.
 


 


Below is a board containing the codenames of 25 belonging to secret agents.
Of the 25 names, only 18 of them are in play: 9 belonging to TEAM RED, 8 to TEAM BLUE and an assassin whose goal is to thwart you mission by any means necessary. Being an assassin, the means they use will likely be lethal, provided they are at leasy semi-competent at their job.
The other 7 belong to agents that currently are not in play, and will earn you confused looks at best, or some derisive laughter at worst.



The way this game works is that I, the spy master, will give you a clue and a number.
The clue indicates a commonality between the codenames that the spy master wishes you to select.
The number indicates the quantity of names the clue satisfies

For instance, I give the clue: THANKSGIVING (2).
The two words that one would most often associate with Thanksgiving are TURKEY and PIE.

In a normal game, the starting team has 9 agents, while the other has 8.
Each team is composed one of spy master and one or more guessers.
The first team to correctly guess all of their agents wins.
If a team selects the assassin, the opposing team automatically wins.


Now that you know how to play, let's get to how to solve this puzzle.

First, there are no winners and losers.
No, you don't get a participation trophy or any of that wussy type of crap.
What I mean is that all 9 RED agents and 8 BLUE agents are required to solve this puzzle.
Guessing the assassin or a random bystander will not result in an automatic loss.
At worst, it may result in getting lost in the woods and logging a DNF.

I have also provided an alternate version of the game board below, which I highly recommend printing and taking with you. This version contains letters (A through Z) that are associated with agent. These letters are quite important, as they are required to solve for the final co-ordinates.


Proceed to the posted co-ordinates where you will receive your first briefing.
You will then be sent into the woods and given a series of clues, similar to my Thanksgiving clue above, that will reveal the identities of the RED and BLUE agents.
After being given a clue, I highly recommend marking it on your sheet.

Let's say that the above clue, THANKSGIVING (2), was Clue #1.
Write (1) beside the two best answers; in this case, TURKEY and PIE.
Also note the corresponding letters, Z for TURKEY and B for PIE.

Once you have wandered through the forest and solved for all 17 agents, you will be given the co-ordinates of a redirect. That redirect will contain letters, rather than numbers.
Those letters correspond with the names and spaces noted on the matrix below.
For each letter, substitute the number of the clue to which it relates.
If a letter corresponds with neither a RED nor BLUE agent (an innocent bystander), use 9 as your value.
If it corresponds with the assassin, use 0 as your value.

As guessers, it's also important to know how your spy master thinks.
Some of these clues will be fairly intuitive.
Others, not so much, hence the difficulty rating.

You may start your mission by clicking here and downloading the cartridge.

 

Additional Hints (Decrypt)

FCBEGFCYRK (0) (Zl fbheprf fnl gung gur nffnffva vf vafvqr gur Fcbegfcyrk genvavat sbe gur 200z VZ)

Decryption Key

A|B|C|D|E|F|G|H|I|J|K|L|M
-------------------------
N|O|P|Q|R|S|T|U|V|W|X|Y|Z

(letter above equals below, and vice versa)