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LoZ:MMs - All Keys Great and Small Mystery Cache

Hidden : 1/18/2020
Difficulty:
4 out of 5
Terrain:
2 out of 5

Size: Size:   small (small)

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Geocache Description:


This cache is NOT at the posted coordinates, nor is there anything pursuant to the cache that location.

This cache is part of the Legend of Zelda: Majora’s Mask series! The Legend of Zelda is, by many accounts, the most popular and beloved video game franchise of all time. Many of its entries have revolutionized the way people create and experience video games, with some particularly noteworthy examples being Ocarina of Time, Link to the Past, Breath of the Wild, and of course the 1986 classic that started it all.

While Ocarina of Time is considered by many to be the best video game of all time, Majora’s Mask, its immediate successor, gets comparatively less attention. Some of this is understandable: Nintendo rushed the game out only one year after the groundbreaking Ocarina of Time and recycled many of the character models and items from this game to make Majora’s Mask, leading some to think of it as little more than an appendix is a much more famous title. Yet Majora’s Mask departed from the Zelda formula in so many ways and had so many innovations of its own that it is undoubtedly worth a look.

The two most drastic differences between Majora’s Mask and Ocarina of Time are the ways in which they be contrasted thematically and structurally. Ocarina of Time is the prototypical adventure game: you start the game as a small child, answer the call of the Great Deku Tree to save the land of Hyrule, gradually hone your skills and increase your weaponry until you are able to defeat Ganon himself. It features wide open field filled with quirky and lovable characters, from the dimwitted but earnest Gorons, to the good-natured but narcoleptic Talon, to the feisty (if petulant) Princess Ruto. Majora’s Mask, by contrast, is a creepy carnival of horrors, in many ways. You are greeted in the opening moments of the game by a malevolent being who possesses a child, curses you into the form of a monster, then turns the very moon into a demonic creature intent on destroying the world of Termina within three days. Where Ganon sought to conquer, Majora just wants to destroy.

Despite how unnerving the game can be at times, it integrates you into the lives of its characters in a way that few other games have: if you choose, you can help two lovers reunite for their wedding, lift the curse on a young girl’s father who has been turned into a monster, play a lullaby for a young child whose father is lost in the snow, and help out two sisters whose ranch has been ravaged by both jealous neighbors and invaders from another world. The stories you experience will stick with you for years to come!

I hope you’ll take the time to solve the puzzles and find the caches in this series, and maybe even try the classic video game for yourself! As for the cache series, there are six standalone mystery caches, each loosely based on the events of the game and the Zelda series in general, and one final cache. To check out the final, click on the link below. Each cache has a clue (trust me, you will need ALL SIX to locate the final), and three of them have an additional hint to help you figure out how to get the final coordinates from the clues. Good luck!

LoZ:MMs - FINAL - The Moon

And now for the puzzle:

Keys are ubiquitous within the Legend of Zelda series, and Majora's Mask is no exception. There are small keys, big keys, boss keys, major keys, and minor keys. And keese, also, but those are actually bats....

But I digress. The ways keys work in Zelda game is that ANY small key can be used to open ANY locked door in the dungeon (in the 1986 original, keys would even work outside of the dungeons in which they were found-- indeed, every lock in Hyrule could be opened with the same key, and all keys were actually copies of one other, which raised some pretty serious concerns with respect to the security of the areas to which they were intended to restrict access), but boss chambers could only be opened by BOSS keys. The only real innovation to the system was in Skyward Sword, where boss keys to the various dungeons were visually distinct, and you had to complete a sort of 3D puzzle to fit them into the lock of the door to the boss chamber; in reality, it was little more than a gimmick to showcase the WiiMotion Plus controls, but at least is was something new.

Below are the schematics of a long-lost boss key, and some Hyrulean scholars say they date back to the Skyward Sword era! While they aren't quite sure what is was a key TO, they project that it must have given its bearer access to a grand treasure, if only that bearer had the right perspective! But alas, perhaps its secrets are lost to history....

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No geochecker is required for this puzzle. Once you have the coordinates, they should be completely unambiguous; hence, no geochecker shall be provided.


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