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LoZ:MMs - The Gerudo Thieves Mystery Cache

Hidden : 1/18/2020
Difficulty:
4 out of 5
Terrain:
2.5 out of 5

Size: Size:   regular (regular)

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Geocache Description:


This cache is NOT at the posted coordinates, nor is there anything pursuant to the cache that location!

This cache is part of the Legend of Zelda: Majora’s Mask series! The Legend of Zelda is, by many accounts, the most popular and beloved video game franchise of all time. Many of its entries have revolutionized the way people create and experience video games, with some particularly noteworthy examples being Ocarina of Time, Link to the Past, Breath of the Wild, and of course the 1986 classic that started it all.

While Ocarina of Time is considered by many to be the best video game of all time, Majora’s Mask, its immediate successor, gets comparatively less attention. Some of this is understandable: Nintendo rushed the game out only one year after the groundbreaking Ocarina of Time and recycled many of the character models and items from this game to make Majora’s Mask, leading some to think of it as little more than an appendix to a much more famous title. Yet Majora’s Mask departed from the Zelda formula in so many ways and had so many innovations of its own that it is undoubtedly worth a look.

The two most drastic differences between Majora’s Mask and Ocarina of Time are the ways in which they be contrasted thematically and structurally. Ocarina of Time is the prototypical adventure game: you start the game as a small child, answer the call of the Great Deku Tree to save the land of Hyrule, gradually hone your skills and increase your weaponry until you are able to defeat Ganon himself. It features wide open fields filled with quirky and lovable characters, from the dimwitted but earnest Gorons, to the good-natured but narcoleptic Talon, to the feisty (if petulant) Princess Ruto. Majora’s Mask, by contrast, is a creepy carnival of horrors, in many ways. You are greeted in the opening moments of the game by a malevolent being who possesses a child, curses you into the form of a monster, then turns the very moon into a demonic creature intent on destroying the world of Termina within three days. Where Ganon sought to conquer, Majora just wants to destroy.

Despite how unnerving the game can be at times, it integrates you into the lives of its characters in a way that few other games have: if you choose, you can help two lovers reunite for their wedding, lift the curse on a young girl’s father who has been turned into a monster, play a lullaby for a young child whose father is lost in the snow, and help out two sisters whose ranch has been ravaged by both jealous neighbors and invaders from another world. The stories you experience will stick with you for years to come!

I hope you’ll take the time to solve the puzzles and find the caches in this series, and maybe even try the classic video game for yourself! As for the cache series, there are six standalone mystery caches, each loosely based on the events of the game and the Zelda series in general, and one final cache. The check out the final, click on the link below. Each cache has a clue (trust me, you will need ALL SIX to locate the final), and three of them have an additional hint to help you figure out how to get the final coordinates from the clues. Good luck!

LoZ:MMs - FINAL - The Moon

Now for the puzzle--

The Gerudo are a race of all-female thieves that appear in multiple games in the Zelda series. Their first appearance is in Ocarina of Time, where they are a band of thieves residing in the Gerudo desert. It is revealed that a male is born to the Gerudo only once every 100 years, and he is destined to be their king (the specifics of Gerudo reproduction are never elucidated, so we can only assume that they undergo some sort of binary fission). Ganondorf, the antagonist of the game, is one such male.

Gerudo mythology and culture is only hinted at, with the enormous Desert Colossus featuring as one of the game's most memorable dungeons. In Majora's Mask, they are reduced to a group of pirates that lurk in the Great Bay, preying on the Zora for their own nefarious purposes. Link eventually infiltrates their hideout and rescues a septet of Zora eggs from their clutches. Their depiction in Breath of the Wild is a bit more flattering: they have their own opulent city that trades in exotic wares, and Urbosa is featured as one of the game's Champions. We learn quite a bit more about Gerudo culture, and even get a glimpse of their language. 

As with most video game languages, it has exactly twenty-six letters, making it quite easy to "translate" English words and phrases into Gerudo script. Their numbering system, however, is a bit more interesting. They do not have ten numerals, as we do. Primitive Gerudo writings used a tally system, where there is a mark for "one" and a mark for "five," and numbers are expressed simply by adding up ones and fives. As their culture evolved, they needed a way to express bigger numbers and also fractions, so an alternative system was developed. They did not develop any new characters for their language, but found a way to repurpose their letters to express numerical values. Skilled navigators, the Gerudo also developed a method of expressing latitude and longitude that is very similar, but slightly different, to our own. 

Link will need to use this information in order to infiltrate the Gerudo hideout and recover their ill-gotten gains. He must make his way toward their hideout, which is where they are based when he successively intends to break into their lair, rescue the Zora eggs, and bring them back to safety. Good luck!

 


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