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GPP--Trouble Traditional Cache

This cache has been archived.

Winter_Cache_Crew: Snow has melted,
we've had our fun,
So now it's time to run...

More
Hidden : 12/10/2020
Difficulty:
1.5 out of 5
Terrain:
1.5 out of 5

Size: Size:   regular (regular)

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Geocache Description:


 

GPP--Games People Play

This is a series of caches to get you out during the winter months.  These will only last until approximately May 1st so hurry and come find them.  

There will be a bonus cache so make sure you collect the clues along the way.

Capitalization and other punctuation is important.

 

This Cache:

TROUBLE

 

Players can send opponents' pieces back to the start by landing on them. Players may not touch the other player's piece, otherwise the piece's owner must redo the pop/roll. Teaming is not allowed in the game. Pieces are protected from capture after arriving in the final four slots. Unlike more complex race games, however, counters cannot be maneuvered to block opponents' moves.[4]

The most notable feature of Trouble is the "Pop-O-Matic" die container. This device is a clear plastic hemisphere containing the die, placed over a flexible sheet. Players roll the die by pressing down quickly on the bubble, which flexes the sheet and causes the die to tumble upon its rebound. The Pop-O-Matic container produces a popping sound when it is used, and prevents the die from being lost (and players from cheating by improper rolling). It allows for quick die rolls, and players' turns can be performed in rapid succession. The die is imprinted with Arabic numerals rather than the traditional circular pips (though the circular pips are used in the Travel version, which contains a cover to keep the pegs from being lost).

 

Additional Hints (No hints available.)