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Wayward #3 (Fables) Mystery Cache

Hidden : 6/26/2011
Difficulty:
4.5 out of 5
Terrain:
2 out of 5

Size: Size:   regular (regular)

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Geocache Description:

This is part of a series of 10 regular puzzle caches, 4 quarter finals, 2 semi finals and a final. You will need information from all of the first 10 to be able to find the quarter finals and so on. PLEASE, PLEASE, PLEASE make sure you gather all the information from each of these first 10 caches. You will need it later on.

Just when you thought it was safe to go out caching again...



The


Wayward Wanderers of

Melderyn

present:

Fables


Fables are a huge part of The Wayward Wanderers lifestyle. Many a night are spent around the fire spilling mead and telling tales, much like nowadays. Back then life was much simpler although social classes were strictly adhered to. The more important the person was in society, the longer his name became. The following fable has been passed down for years, and even has a cache placed in its honour. Perhaps you can figure out the location of the cache by reading the fable.

It was a rainy, cool night when the messenger showed up at the house of Drarm Strong. Drarm was the local healer in Tren o Leetling and looked after any health issues the Clerics or even Mages could not rectify. The messenger had been sent by Jud gewar Grave, a very wealthy and influential merchant. The messenger said his employer had been sick for 4 hours or more and had a terrible fever. Drarm grabbed his bag, harnessed up his 1 mule cart and set off for Jud gewar Grave’s house. Jud gewar Grave was staying at his hunting lodge almost 17 Lebons from the town. The stubborn mule was slow and it took three hours to get to the lodge. Drarm found Jud gewar very ill. Drarm had been practising medicine for 44 years and had not seen someone quite so bad. It was imperative that this man be saved, as he was very influential in the upcoming treaty negotiations in the stoppage of the Dolilolula Wars of 678 of the 3rd age. Drarm sent the messenger to In-di-an Lake, about 10 Lebons away and told him to bring back a specific fish that he would require to make a very potent elixir for the sick merchant. Meanwhile Drarm wrapped Jud gewar in Elephant Ear leaves and poured a mystic potion on the sick mans eyes. After 7 hours the messenger returned with his catch and Drarm mixed all the ingredients together and slowly had Jud gewar Grave sip the concoction. After about 2 hours Jud gewar started feeling better and eventually recovered fully. He attended the treaty negotiations and after 17 days the dispute was rectified and further fighting stopped. Jud gewar Grave and also Drarm Strong were considered heroes while the messenger only got the leftover fish.

The End

Format is N44 -18 +4._ -7 -3

W079 -13 -16.-4 -13 -1

You can check your answers for this puzzle on Geochecker.com.



The Wayward Wanderers were a group of Rangers from a bygone Dungeons and Dragons era. Coming from the Kingdom of Melderyn, near the Never Ending Forest, in the mystical Land of Noth, they used their skills in tracking and living off the land to quest by themselves or to help others find gold, gems and other treasures, much like the modern day cacher of today. Their free spirit and inquisitive minds allowed them to develop many of today’s modern ideas and conveniences. A little sneaky at times, they have left several puzzle caches for the modern day cacher to enjoy.





Other caches in this series are:

The first ten:

#1 Truth or Lie GC2XC97 #2 Codes GC2XCBM #3 Fables GC2XC8J #4 Spelling GC2YEGX #5 Numbers GC2Y3WA #6 The Hex GC2XWAN #7 Triangle GC2YEFG #8 Caching GC2XCRC #9 Searching GC2YEGE #10 Nonogram GC2XVYX

The Quarter Finals:

QF 1 Cards GC2WWCO QF 2 Jigsaw GC2X7Z4 Qf 3 Animals GC2X7QG QF 4 Numbers GC2X7PE

The Semi Finals:

SF 1 Squares GC2WW9V SF 2 Scales GC2WEZP

The Final:

Final Pyramid GC2X8HB

Additional Hints (No hints available.)