To start off, we got the first two stages last night so we could go in the right direction first thing in the morning. As it turned out I saved this one for the last of eight caches today and it's a good thing because I was spent by the time I got back in the truck (which was not where I left it... more on that in a bit). To start off on stage three, the TH coords are either off, or the trail access is deceptively concealed. I heard a lot about the Horseshoe trail in boy scouts, but that was almost 30 years ago and I never really did any hiking on it except for the portions within Camp Mack. That being said, you must understand I know little about the lay of the land and the nature of the trail. Being unable to find a suitable access point I made smart decision No. 1 and left the two youngest back in the truck with the Mrs. I then did the next most logical thing and executed a brute force bushwhack towards the puzzle results. I marshaled the two older munchkins through briars, spider webs, and a stream like we were on a death march. Then we hit THE TRAIL, where I made smart decision No. 2 and headed south. At least I think it was smart, but we may never know because I then made dumb decision #1 and reversed course as I seemed to be heading away from GZ. After walking parallel for a bit, I made dumb decision #2 and ordered the ½ pints up the hill for some of the roughest bush whacking they have ever seen. The look on number one son’s face made me seriously consider turning back, but dogonit, if Ratjam can find this thing in the dark, I can find it in the daylight with two padawans. ONWARD HO! After about 45 minutes of hacking and whacking and resting and whacking, we finally get to GZ, but I don’t see what I expected and so I start to worry that my solution is off. I call Ops Control to confirm cache details and while I am talking, I see two yellow blazes in the middle of the desolate woods. Now who would come all the way up here and paint dots on trees? They only do that when they are… marking… TRAILS! Doh Doh Doh! There it is… the Horseshoe trail! OK, then I AM in the right spot. My confidence boosted, I zero in on my coordinates and hit pay dirt! The younglings agree on one prize (the crystal church) and I grab the Coal Cracker TB and off we go down the beautiful wonderful lovely trail… the wrong way. Now I see we are actually closer to the Seglock and decide that if Ratjam came up this way, we can go down. I call in a rendezvous relocation, painstakingly detailing every turn and increment to mission control and then loose my signal before I get a confirmation. Doh! OK, let’s just hope Mrs. Six-Pac can figure it out. Long hike-short, we get to the Seglock over two hours after we started out and just as the Mrs. is pulling up. Happy ending! In retrospect, I made about 9 dumb decisions before we ever got out of the truck. One is not getting a map of the Horseshoe trail. Some others were no water, no flashlight, no high energy foods, and no hiking stick. The silly thing is, he wasn’t even a real Baron! Doh!