Inside Geocaching HQ Podcast Transcript (Episode 18): Geocaching Map/Search, Adventure Lab app, plus nostalgia!

0:00:14 Chris Ronan: Hello everybody. Welcome to Inside Geocaching HQ, the podcast from Geocaching HQ in Seattle. I am Chris Ronan, one of the lackeys who works at HQ, and my username is Rock Chalk, and I’m your host for the podcast. And I’m very excited about this show. I think you’ll enjoy this one. I hope you enjoy all of our shows. But this one in particular, I think has a lot of great information. We will hear some old, fun nostalgic stories, but then also hear about a couple of new, very exciting projects that are happening here, around the office. Maybe stuff that you haven’t heard about just yet. So, I think there’s gonna be a lot of stuff on this episode, that will be very interesting for you. Before we get to all of that, I have a favor to ask.

0:01:03 CR: I hope that if you haven’t done so already, that you will consider going over to the Geocaching Blog that is at blog.geocaching.com, and look for the blog post titled “Let’s Talk More About Cache Quality”. Within that blog post, there is a link to a survey. It is a survey about cache quality. This is the next phase in a project that started earlier this year. You might remember that we asked for community feedback on the subject of cache quality, basically asking you what makes up a high quality geocache? What makes a low quality geocache? And what do you think the community and or Geocaching HQ can do to encourage and improve cache quality? We had hundreds of responses to those questions, and we took all of that feedback, took some time to study it, and then came up with the survey, where we are asking for more pointed feedback from you on some of the ideas that the community put forth in that first phase.

0:02:07 CR: So, for example, on the question of, “What can Geocaching HQ do to encourage cache quality? ,” there were dozens and dozens of ideas. We took the ones that were mentioned the most often, and that seemed to have the most support from people in those original forum threads. And then are putting them into the survey and then asking you to essentially say, which ones you think will be most helpful to improving cache quality, which will in turn help us to prioritize possible projects. So, if we’re going to implement some of these ideas, we would like to do so knowing that a good percentage of the community feels like they will be helpful. So again, you may have already done it, but if you haven’t, please go over to the Geocaching blog, blog.geocaching.com, and fill out that survey. It’s really, really helpful for us. We’ve had thousands of responses already, and we’re looking forward to going through the results and then coming back sometime early in 2019, and giving you an update, and hopefully giving you some ideas of where we’re gonna go with the rest of this project. So again, blog.geocaching.com. Look for the blog post in English, German and French. The survey is available in those languages as well. It will be really helpful for us, as we kick off with potentially some new projects in the new year.

0:03:39 CR: Okay, on with the rest of the show. Have some fun stuff to talk about here today. We’re gonna be hearing from Bryan Roth and Nate Irish. Bryan, as you probably know, is one of the co-founders of Geocaching HQ and of the website. And then, Nate Irish has been here for 15 years, one of the longest serving lackeys here at Geocaching HQ. The last name is probably familiar to you. His brother Jeremy is, along with Bryan, one of the co-founders. Nate has been involved in some of the, just huge projects that have happened here over the last several years, but sadly for us, he has decided to move on to a new opportunity, and we’re gonna miss him, but I couldn’t let him walk out the door before pulling him back into the podcast one more time. He was actually the very first guest on our podcast when we started this thing. Had to pull him back in here to tell some stories from the early days of Geocaching HQ. And so, he and Bryan had some really fun stuff to talk about, not just about the old days, but also about a new project that you may have heard something about.

0:04:46 CR: So, we’ll give you more of the low-down on that. We will get to that in just a few minutes, but before we do that, we have a conversation with Brendan Walsh, who was one of the guys on the product team here at Geocaching HQ, and he is overseeing the new map/search project, which is a big deal around here and something that, if you haven’t heard much about it yet, you will certainly hear more about it in the new year. And something that, if you use the website, which I think a lot of you that are listening to this probably do, it is something that will certainly catch your eye. So, without any further ado, here is me and Brendan talking about the new map/search project.

[music]

0:05:32 CR: Okay, we’ve got Brendan Walsh here with us, here on the podcast. And Brendan, you are relatively new to Geocaching HQ, even though you’ve been here for several months now, you’re still relatively new, and you’ve been working on this big project that we’re gonna talk about here today. But before we get into all that exciting stuff, what brought you to HQ, and what kind of stuff do you do here on a day-to-day basis?

0:05:55 Brendan Walsh: Hey Chris. Well, yeah, I started in May 2018. So, I’m relatively new. I’m a Senior Product Manager. I work on the web side of things. Specifically, right now, I’m working on the maps/search project that’s been going on for a little bit. I stepped into that role, and now I’m leading the product effort with that team. Very excited to be here. In previous positions I’ve had, I’ve been a Product Manager, I’ve been a Program Manager, I’ve been a Developer, I’ve been a Systems Administrator. So, I’ve done a little bit of everything in the technology stack, and I really, really love product. It gives me an opportunity to take business goals and translate those into software that provides value and delight to our customers, in this case, all those wonderful Geocachers out there. So, it’s a very exciting position and one where I really feel like I get to have an influence and hopefully continue to deliver like I said, joy and delight to our customers.

0:07:03 CR: When you came here to Geocaching HQ, you stepped into this project that has been going on for a while now, as you referenced the maps project. For people that aren’t familiar with it, because it is still relatively… It’s been rolled out to a relatively small number of people so far, but for people that aren’t familiar with it what’s the overview, what is the maps project?

0:07:27 BW: Good question. The maps project as you noted, is a big project. I think it’s been going on since about 2017. I’m the third Product Manager on the, pardon me, on the project. And really it evolved, or the inception of the project, came from a need to do two things. One, to deliver more value to the Geocachers in the world. So, looking at some of our data, for example, we realized that in the last year, so when this data was pulled, it was approximately 2017. So, in 2016, just 3% of all searches were actually mapped. So, that was an indication to us that we could improve, and we could optimize the experience. So, we undertook a bunch of rituals if you will, to suss out what was really needed. What do the customer want? And we balanced that also with our own internal needs. Writing software, building software, is an iterative process and over time, new technologies come into play, new systems, new services that we can leverage. And we felt it was also time to improve the underlying or the underpinnings of the map and search project or service, if you will.

0:08:47 BW: So we really are looking at two stakeholders, which is a term product managers use, who’s your audience? So it’s really the customer and we’re also… It is the customer, but we’re shipping it in two ways, so to speak. One is through features that they can really interact with, and the other one is through a whole under the covers, so to speak, improvement on the services to create or to provide a performant and snappy map and search experience for our customers. So, there’s, as you mentioned, there’s a lot going on in terms of the priority of features. We would go attack and go build and where we’re really relying on the experienced cachers out there in the wild, to tell us through forum posts and such, what speaks to them.

0:09:34 CR: For a user out there who’s saying to themselves, and I am admittedly a person like this, who… “I like my stuff. Don’t change my stuff. I know what I want, and I don’t want it to ever change and I’m fine.” That’s… I’m one of those people, and there’s some people like me out there and so we’re like, “There’s nothing… I’m fine with the map, I’m fine with the search. Everything is good.” But as I’ve, obviously, I’m privy to this because I work here, but also from what you just said, that you can’t just have the same thing there forever. Eventually, technology changes, web browsers change…

0:10:07 BW: Right.

0:10:08 CR: Hardware changes, whatever. And not only for that reason, you have performance reasons. But then also, if you keep everything the same, the underpinnings, you can’t add new stuff right, you can’t make… You can’t add new features, you can’t make it better.

0:10:23 BW: Yeah, there’s exciting stuff happening, really, in the mapping space, larger than just Geocaching, and we’d like to lean into that as well. So, to get to a place with parity, meaning our new map experience has all the features and functionality of our current, or what we’re calling internally our old map, when we reach that, then we feel like we could maybe take a small breath and then look at, “Okay, what’s the next thing that we could add to this map service that is net new feature that may be a Google or another mapping service out there is already using,” for instance. And we can look at what’s happening in the industry and try to mimic some of that functionality that’s been adopted and bring it into our world as well. But first things first, we wanna get it to a stable place where we can continue to add features. Yeah.

0:11:16 CR: So, let’s talk about how you’ve been doing that. This, you mentioned iterative and some people might not know what iterative means. So, maybe we’ll talk about that. But then also just that this has been what we’ve called a progressive roll out, and it started with just a couple thousand people and you can maybe talk about how many it’s up to now. But what are the benefits of that and how have you been soliciting feedback and then acting on that feedback?

0:11:39 BW: Good question. So, what we’re doing with the help of the engineering team that’s actually building this new map and search service, is we’re doing this, as Chris noted, a slow roll out. So, we are opting-in users randomly to the new map experience. And some of you, who might be out there listening, have been opted-in to this new map experience and our hope and our intent is that you play around with it, and you do the things you normally do. If you’re gonna go out for a weekend of caching, you might build a list, and you might map that list. And we’d like to hear from you how that experience was. We’d like to hear about how the filtering and the sorting is working, for example, compared to the current map. As we roll out, and we’re doing two-week deployments, give or take, we will let you know in the forum what to expect in terms of new features, and we expect to hear from customers in that same space about what they like and what they don’t like, and that’s incredibly helpful for us. I will say there’s quite a bit of feedback, and I’m doing my best to theme it all in the sense that I can’t probably address every single bit of feedback, but when I start getting strong signals. For instance, I will give you a good example. We were going down the path of a combined list and map without having that initial search results list, that our customers were so, so beholden to and loved so much, and didn’t want to go away.

0:13:12 BW: After spending a few months with the team and kinda diving into the forums and feeling like I had a good understanding of our priority of what we were going to build. This signal got to be pretty strong, and I suggested to the team that we examine our goal here, and what was, sort of pros and cons of separating this list versus serving the customer and providing really what they asked for. So, the end result of that is we’re experimenting right now internally how we can do that and how we can preserve that initial, “Do you want a list” or “Do you want a map?” And if you want a list, there’s a moment after you curate that list, sort it to your desire, perhaps select specific caches in that list, then you may wanna go map that list. I think we made an assumption that you wanted to go right from search to map, and by doing a slow roll out, we can correct course when needed, and continue to serve the customer the right way.

0:14:11 CR: Yeah, and if people haven’t gone into our forums, the Geocaching forums, there is a thread in the Release Notes, where Brendan occasionally will give updates to changes that’ve been made and new updates, and then people can give feedback there. And are there other ways that people can…

0:14:30 BW: If you do experience the new map and you decide, “Hey, thanks, Brendan. It’s just not for me yet. It’s just missing this, this and this, and when you have that or when you change this, I’ll be on board,” you can opt-out of the experience. At that moment, we’re gonna ask you why, and if you could provide some feedback, some honest feedback as to what it’s missing, and what you would like to see at that moment, that would be great. So we’re collecting all that, we’re using a service that we’ve sort of plugged into our website to collect that for us, and I can view that through a dashboard and take some appropriate action on it, again, theming it all. So, I can have some… As opposed to like a million different features and requests, I can organize, collate, so we can actually go and attack this stuff with priority.

0:15:23 CR: And you can switch back and forth, right?

0:15:24 BW: You can switch back and forth. That’s right, Chris. Yeah. So, when I put out another update in, say, in two weeks, the team is working on X and Y features, and they’re complete, and we wanna get your feedback, you, if you’d opted-out, you may wanna come back in and check out that new stuff. And it might delight you, and you might wanna stay. And we’re thankful for that. If it’s still not up to your needs and up to par for you, you can always go back and forth. And oftentimes, myself, the engineers, the testers on the team do just that, so we can kind of see the… Compare the experiences as we’re building them. So, it’s pretty quick and easy.

0:16:05 CR: And not to freak people out, but there is some day, somewhere down the road, and there’s obviously a lot of work your team is going to continue to be doing that the idea is that some day, this will be the map and search experience. And so, I think… Again, using myself as an example, I’m one of those people that isn’t necessarily an early adopter to this stuff. I tend to hold on to dear life to that thing that I’ve gotten used to, but it benefits me, I think, to dip my toe in the water, because some day, this is hopefully going to be the experience.

0:16:41 BW: That’s exactly true. Our end in mind here is to deliver such a great map and search experience that you won’t wanna use the old one. We think we’ll get there at some point, and yes, we will retire the old map and search. The date is TBD at this point, it’s gonna look at… We’ll be looking at a lot of factors in terms of adoption, in terms of feedback and NPS score, etcetera, etcetera, to determine when we’re right there, and we feel like we have a majority of acceptance from the community, an overwhelming majority, and then we would shut down the old map.

0:17:14 CR: So, what are you excited about right now with… You said your team has got some changes, that there’s some new stuff that you’ll be rolling out here in the next couple weeks. What are some of the things that are kind of top of the list right now?

0:17:26 BW: Yeah, that’s really great. So we have… I think we’re closing out what we’re calling our Feature Sort Parity Paradigm. So, we’ve been chipping away at that in each, we use the term sprint in terms of how we define a set of time when we’re working on features. So, we’re getting close to reaching parity on that, meaning all the filters and sort you have on your current map, old map, you’ll have in the new map as well. Excited about that, because that’s a huge milestone for us. The next two things are, and excuse the shorthand for these features, everyone out there, are we’re calling it Search World. The ability to search for instance, all of Chris’s hides if you will, in one view and if that view requires the whole world to show it, in other words, say Chris somehow got okay to hide something in Australia, and he’s also got something hidden up in the Northwest here in Seattle, you would really need the whole map, the whole world to show that in one view. And we wanna deliver that. That’s something we don’t have on the new map right now, and there are a lot of use cases that require that. So, we’re kind of going through all those cases. And then I alluded to this one, which is the idea that right now, if you were to use our new map and you were to search for say, Germany, you would immediately be taken from that home screen to our new map experience where you would see a thousand caches in Germany, and you get a nice view of Germany.

0:18:55 CR: What we’re doing with this decoupling the list in the map, is the ability to search for Germany, get a list right on that home page, if you will, like you’re used to now. Do your curation. “No, I don’t want that cache. I want these other 900 or this one or I wanna sort by distance or terrain, then map that cache, map that list, excuse me. That’s what we’re working on right now. And then after that, we are kinda gonna go through a little bit of a polish phase, and at that point we feel like we have a release candidate, where we would do the traditional release rituals, PR, blog posts, marketing. Really talk it up and put it out there for the customers to enjoy.

0:19:41 CR: And if people have not been opted-in, if they aren’t part of the group that has been quote-on-quote forcibly opted-in, is there a way for people to get to be able to see the new map and search?

0:19:53 BW: It’ll happen for those people, is we’ll just start opting-in, more and more folks. Right now, or as of last week, we had opted-in 55,000 people. We were at that number. So, that means it was available to 55,000 people, not that all of them were checking it out, or going to our site, but the next time they did go to try to map something they would be getting the new map experience.

0:20:17 CR: And when we talk 55,000 accounts, that’s a pretty small number of the total number of accounts that are out there, right? We’re still talking a relatively small percentage.

0:20:27 CR: Correct. We’re talking a real small percentage, sort of, in contrast to the larger available Geocaching universe of users out there. We’re kinda been playing it safe, so to speak, where we’re rolling out. 55,000 might sound like a lot. It’s really not right now, but it’s enough to get some passionate feedback from the community about how things are going. So, to anyone who has given feedback already and I really appreciate it. It’s not going unnoticed, and we’re taking it into account when we decide what’s the next thing we wanna go work on.

0:21:00 CR: And if you haven’t seen it yet, you will see it eventually. It’s coming down the pike.

0:21:03 BW: That’s right, yeah. We’re looking forward to getting this out in the early months of 2019, is what I would say right now. And then, as you mentioned earlier, iterate on it a little bit, too. We like to think we have a warranty period and beyond, so it’s not the end, we’re not gonna just ship and forget. We are gonna be with you for the journey and continue to add features and optimize as we go.

[music]

0:21:33 CR: That was Brendan Walsh with a lot of interesting details about the map/search project. Look for more of that coming in 2019, a very exciting project happening here at HQ. And speaking of exciting projects, they are always happening here at HQ. And one that you may have heard about in recent days is a new app that we have released called Adventure Lab. It was a soft launch, as it’s called. We haven’t done any big publicity yet about it, because it’s still in the early phases, but we have Bryan Roth and Nate Irish who have been very involved in that project.

0:22:09 CR: They are going to talk about that, but also tell some stories about the early days of Geocaching HQ. And the reason for sharing those stories now is because sadly for us, Nate is going to be departing for a new opportunity and leaving HQ after 15 years. He is one of the longest serving lackeys here, at Geocaching HQ. If you’ve been around the game for any amount of time, there’s a pretty good chance that maybe you’ve met Nate at an event, and if you haven’t, you have certainly been impacted by his work because he has been heading up the product team here at HQ for several years, has worked on a lot of exciting stuff, interesting things over the years here at Headquarters, and we’re really gonna be sorry to see him go. He’s a super great guy, and we all love him. But before he left, had to hear some of the old stories with him, and Bryan. So here is me and Bryan Roth, one of the co-founders of Geocaching HQ and Nate Irish talking about Adventure Lab and other fun stuff from over the years. Here we go.

[music]

0:23:14 CR: Okay, Bryan, and Nate this idea for talking with you guys came up with Nate’s departure from HQ coming up. He’s been sharing memories in our internal company communications channel, just the old memories of 15 years of being here at HQ. You’ve had some really fun stories that you’ve been sharing, and I thought gosh it should be great to get you guys together and talk about some of that stuff. What do you remember from when you first got here? What are your initial memories, Nate, from here at HQ.

0:23:45 Nate Irish: Oh, my initial memories, wow. Well, when I started, I was living in Colorado at the time, actually. And Jeremy, my brother asked me if I wouldn’t mind jumping in the email queue and answering some emails. And I said, “Sure,” not knowing that there were about 600 emails in that queue, going back about six months. Because about that time I guess it was 2003, Geocaching was starting to take off, and it was getting a lot of usage and so there were starting to be a lot of really active participants, and so he was having a hard time keeping up with that growth. So, nevertheless, I would roll out of bed in the morning in Colorado in my pajamas and load up the email support software and just start cranking away on those emails.

0:24:31 CR: You were remote working before it became fashionable.

0:24:33 NI: Yeah, before it was cool, right? Yeah and so, that was part of my day, and the rest of the time I was going to school nearby, and driving a taxi cab.

0:24:45 Bryan Roth: That’s right, Nate was the hottest taxi driver in Boulder.

0:24:47 NI: Oh, stop.

0:24:48 BR: He can tell you that story. Come on Nate. Let’s hear it. [chuckle]

0:24:52 NI: Boulder is a college town, and I was a young guy and I would pick up a lot of young college students. And I will humbly admit that, that is something that was told to me one time. But moving on, I did that for about six months, answering the emails and then Jeremy said, “If you come out to Seattle, there are a lot more jobs that can be done.” And it was very much a start-up. We still have that start-up feel today. But at that time it was a true start-up, and we were all just doing what needed to get done. And for me… I guess everybody else at the company, Bryan, you were the legal, Jeremy was the software developer, Elias took care of IT, hardware. Heidi was there at the time, she handled the volunteers. Everybody had a very specific role, but not me. [chuckle] I was the everything else guy, and I actually loved that about it. So, pretty quickly the support queue work turned into packing and shipping trackables. And so, I’d sit there in a conference room printing out stamps.com labels.

0:25:56 BR: It was really just travel bugs at the time.

0:25:58 NI: Yeah, it was just travel bugs. I say trackables now. And I’m trained to after years and years of geocoins being in the mix, but at that time it was just the tags. And then I would drive those in my little Saturn, four door, to the Post Office and ship those every couple of days. And then the Jeep promotion came along, and so I was a big part of disseminating those out to Geocachers and spending, gosh, I spent hours and hours threading. Do you remember this? We all did it.

0:26:29 BR: Oh, yeah. I remember Heidi and I, we used to… And Jeremy used to do it as well. We would get a box of 10,000 to 20,000, travel books, and we would have all the metal tags in just these big bags of metal tags, and then we’d have sheets of sticker print-outs that had the numbers and the activation codes, and then we had these little yellow envelopes. And what we would have to do is, first take these big massive travel bugs and order them. So, we’d put them into piles of the 1,000s, the 2,000s, the 3,000s. Then we’d take a pile of the 1,000, we’d break it down into 1100s, 1200s. And then we’d break it down into 10s, and then we would go in and with the stickers we would take 1001, and we would put that in a bag and put a sticker on it and seal it, and we’d do 1002. And we would basically do this sitting in front of the television…

0:27:27 NI: This assembly line.

0:27:28 BR: For hours.

0:27:28 NI: Yeah, I binge watched Sex and the City, one year. I was talking about the Jeep TVs. ‘Cause we had to thread the silver ball chains through the axle of each one of those little… And so, first we had unbox all the Jeeps, and they were individually wrapped. So, they had to come out of their wrapping.

0:27:46 BR: The little yellow ones?

0:27:48 NI: The yellow ones were the first. And then thread that chain through the axle, because it was the only thing on the Jeep that would actually keep the tag from falling off. And then, connect to that ball chain into a loop to hold the… And that would just kill after 2000-3000 of those, your fingers would just be raw.

0:28:09 BR: I remember the physical motion of doing that.

0:28:12 NI: Yeah. [chuckle] But nevertheless, that’s a nice memory for me. Especially, I really enjoyed binge watching Sex and the City, and that was a good excuse to just sit at work, in the conference with a massive projector watching this television show. And so, and then I got into the forums. Jeremy invited me in as a moderator, and he would call me ‘the kindler, gentler Irish. He had a great demeanor from my perspective, no nonsense in the forums. Anybody who was around at that time will know what I’m talking about. But he asked me to make that my focus, and so I did that. And then also, merchandise distributors for a long time. Many of your audience knows Annie Love. Ann maintains the distributor program now. But that was my role in the beginning and I got to meet a lot of different distributors, both in person, mostly on the internet, and help them set up their shops, so that they could sell Geocaching merchandise and make sure they’re getting their appropriate discount and that kind of stuff. I always loved maintaining those relationships, I love talking to people and wherever I end up after this, I wanna make sure that that’s a big part of my life. Let’s see what else, what else did I do? I feel like I’ve had… I was called a QA tester, but I’m not technically trained. I’m not a programmer.

0:29:35 CR: You were talking about the trackables earlier and I want you to tell the story about about the stamper.

0:29:40 NI: Oh, gosh. Yeah, this massive beast of a stamper. Okay, so… And Bryan can correct me, ’cause I think I had some of the details wrong, but I will give my perspective on the stamper fiasco. We were selling a lot of travel bugs at the time, and it was a big part of what made the business successful in the early days. And of course we were looking as any business to cut costs on these travel bugs, and so the founders had found this piece of industrial equipment. It was like a stamping robot that weighed half a ton probably, and they bought it. And so they asked me to go out to Bellevue to pick it up. It happened to coincide with our dev lead… What’s Sean’s title now?

0:30:28 BR: Sean is the Director of Web and API development.

0:30:32 NI: It was his first day and he had a Honda Element, I think. So, it was the only vehicle that was big enough amongst us to actually pick this thing up. So, we went out and picked it up. It was on a pallet. We almost broke our backs, getting it into his Honda Element and he was so pleased,’cause it was a new car for him, and he was like, “Yeah, the utility… ” Sean’s a real gadget guy. And then all the way there and all the way back is about a 20-minute drive each direction. I gave him the complete download on everybody in the office. Like, “Here’s Bryan. Here’s his quirks, here’s how you talk to him.”

0:31:03 BR: My quirks? What?

0:31:04 CR: He has no quirks. Yeah.

0:31:05 BR: I’ve got plenty. It’s true. [laughter]

0:31:07 NI: You’re all quirk. You’re like, just quirk.

0:31:10 BR: Yeah.

0:31:10 NI: Frankenstein Quirk. And so, we got it back to the office, and somehow we got it up to the second floor that the office was on and plugged it in and started playing with it. And you had a program it with the codes that you were gonna use and just for testing purposes, we started programming it with all kinds of silly names. We used a lot of internet slang like ‘pwned,’ P-W-N-E-D.

0:31:36 BR: Lead.

0:31:36 NI: L-E… Yeah, anyway, a bunch of… And some more mature than others… And the stamper, what it would do is, it had this robot arm and it would grab a trackable from a stack and then it would “ghhhhh” and then put it in position, and then the stamper would come down, “gung gung gung gung gung gung.” And then the arm would go “ghhhhh” and put it in another stack, and the whole thing is shaking at this point.

0:32:03 BR: The whole office is shaking.

0:32:04 NI: The whole office. We decided, instantly that there was no way that we could get any work done with this thing going. And so, someone unnamed… We hadn’t even checked, and said, “Who was gonna do it,” would be running this thing after hours. And in the end, I don’t think that we ever ran it again after that.

0:32:21 BR: We ran it just a few times, and then we contacted the person who sold it to us, and we said, “Look, we can’t use this. It’s not gonna work for our office. We’d love to send it back. Can you re-sell it and just give us some of the money back?” And the guy was like, “Absolutely. No problem.” So, we shipped it back and we never heard another thing from him.

0:32:42 NI: Well, I guess, in business, especially when you’re starting a business, some decisions you make, just don’t pan out.

0:32:48 BR: But we have a sign on the wall here at HQ that says, “Let’s make better mistakes, tomorrow.” And I dare say that was one of our earlier mistakes. We will not be buying another stamping machine going forward.

0:33:01 CR: Better mistakes.

0:33:02 BR: I’ve learned that one.

[laughter]

0:33:05 NI: Yeah. So, we went back to outsourcing our travel bug creation at that point. I had the merchandise program, the forum moderation. Whenever there was a promotion, I would get involved in that. I got to travel a lot in the early days, and in the later days too. But it was really interesting. I got to go to some of the first GeoWoodstocks, some of which I was able to actually bring Jeep travel bugs from that promotion and hand them out. And that was one of the more fun moments because the community got so excited and I’ve always loved going to events.

0:33:45 NI: I met my wife here actually, also she was the former Director of Marketing, and she never liked it because she doesn’t like to be the center of attention. And to be honest, I don’t really like to be the center of attention either, but what I do like when you go to events as a lackey is that everybody is happy to see you and there are very few moments in your life where you can walk into a room and people are just glad that you’re there. And that was such a cool feeling… And I hope that in the way that I interacted with Geocachers at events showed that gratitude I had to them for just being so friendly, and I loved having all those instant friends. I still to this day obviously enjoy meeting Geocachers, but yeah, the back then, going to the GeoWoodstock I got jiggers something fierce on my legs at the Florida one, what was that like four… GeoWoodstock four, out caching in the weeds. If you’re in Florida, make sure you wear long socks. Not one of my more fond memories. I don’t know what else can I say about that time?

0:34:51 CR: Well, let’s talk about the community a little bit because I think that you guys have a unique perspective on the Geocaching community, which is such an awesome community and it’s something that you really don’t know until you really see it until you’re in it, either as a player or as someone who works here at HQ and gets to go to these events. It’s a pretty remarkably unique community. And maybe you guys can talk a little bit about the growth of it and just how… I think there’s always been a certain spirit within the Geocaching community regardless of how big it’s grown. In the beginning it was that way and it’s still that way today.

0:35:29 NI: Yeah, Geocaching is a fundamentally wholesome activity. It’s good for you, it’s about sharing your gifts with other people. Nobody gets paid to place a geocache and their reward comes in form of the comments and experiences, that people find the geocache have. Everything about Geocaching the game sort of speaks to creating an open, loving, friendly community.

0:36:00 BR: Welcoming.

0:36:00 NI: Welcoming.

0:36:00 BR: I mean really it’s this global group of people who have a passion for outdoor recreation, technology, creating and sharing experiences and adventures with one another. And I think it defies boundaries and it defies borders. And I know I’ve said this before, but at a time where there’s so many things in the world that divide us, go to a Geocaching event and no matter who you are or where you’re from, you’re welcomed with open arms, people wanna share this hobby with you, they wanna take you out, show you how to play, share what it is that they appreciate and that they enjoy almost in hopes that because their lives have been enriched through this game, they feel like it’s an opportunity to enrich the lives of the people that they’re meeting, through this game, and so it becomes this self-perpetuating goodness. And that just radiates, I think it’s the best part about the entire game.

0:37:00 NI: There are so many things in the world that divide us and everything else, about me and you could be different, except for this one thing. And we would be able to create that connection of this love of Geocaching and being out in the world. I think that shows up a little bit in one of my favorite stories and I know it’s a favorite of yours too, it was about the gather and his daughter, his teenage daughter this… I don’t remember if it was her or him that wrote in…

0:37:22 BR: He wrote to us.

0:37:23 NI: He wrote to us and said, “My daughter is a teenager. And this is not an uncommon problem, that parents have with a teenage daughter. [chuckle]

0:37:32 BR: This is a single dad.

0:37:32 NI: He was single.

0:37:33 BR: Single dad.

0:37:34 NI: And looking for a way to connect with his daughter, and they just didn’t see eye to eye, they didn’t have that really close connection…

0:37:40 BR: They weren’t speaking really. He said, “My daughter and I have very little in common and like a father trying to raise a teenage daughter. We’re struggling.

0:37:51 NI: Yeah.

0:37:53 BR: And this game has changed it. Now we’re outside and we’re playing together and we’re having conversations.” And it was a legitimate thank you note that he wrote to us, as a company, and I remember we read it in front of the entire company at the all-company monthly meeting and it was really powerful. Just to know that the work that we’re doing and the work that the community is doing and the community volunteers all add up to have a positive impact on this dad and this daughter and to know that this was just one example of so many that are happening all over the world at the same time, it was a good revelation. That had to be seven, eight years ago…

0:38:35 NI: It was a long time ago.

0:38:36 BR: That right, it stuck with you, it stuck with me.

0:38:38 NI: It sticks with me because I see that interaction between those two people repeated so many times and the participants are different, the roles are different between those relationships, but the core of that interaction is the same and it’s just about sharing a love for something wholesome and healthy and family-friendly and good for you, good for your soul, good for your constitution. We all have our vices in the world. And let’s be clear, Geocaching… Some people have made it a vice.

[laughter]

0:39:15 NI: There are extreme uses of participation in Geocaching that I will not judge. But on the whole it’s… Of the things that we do and take part in in our lives, this has to be right up there at the top of the list for goodness. So, yeah, I really enjoy… I’ve always enjoyed our community. There are times where it’s somehow… It’s hard to please such an engaged community sometimes. And I’ve struggled with that from time to time because we work hard on something, we put it out into the world and maybe we didn’t get it quite right. And sometimes with the passion of community, the feedback that comes back is, they don’t pull punches. And that can be hard to hear sometimes. But I also, I understand it. Because this is… We just got done talking about what a big part of people’s lives Geocaching is. And if you go and change something like that, you have to expect to hear about it.

0:40:13 BR: And it’s difficult also because sometimes with the best of intentions, we put a lot of work into something and we put it out there and we will hear from people, “Wow, this is absolutely perfect. Thank you so much for all the effort you’ve put in to give us this thing.” And directly adjacent to that in the forum topic is, somebody saying, “How dare you? You’ve ruined this. My game is now destroyed as a result of this thing that you added to the website.”

0:40:41 NI: I quit.

0:40:41 BR: “I quit. I’m never coming back, geocide.

0:40:45 NI: Yeah, geociding.

0:40:46 BR: Is a term that had came up in the forums years ago and I think still exists today. But, yeah, you’re right. There’s so many passionate people and despite best intentions, there’s no way to please everybody. And it’s interesting because in the early days, I’m sure you experienced this also, I took the feedback personally.

0:41:05 NI: Yeah.

0:41:06 BR: Of course you wanna hear the positive things and it’s always nice and it kinda makes you smile. I’m almost more dismissive of that. Like, “Okay, cool, we’re doing the right thing. Great, let’s keep doing the right thing.” But when you hear somebody who’s like, “You’re bad, you did something wrong, you’ve harmed me,” in some way. It cuts right through you. You’re like, “No, that’s not what we’re about, we’re trying to do better than this. How did we miss the mark with respect to this individual customer?” And over time I think what we’ve all come to realize is, “Hey, we’re doing our best. We really are trying to create a better game, a stronger community, support the players, give them what they need to have a positive impact on their lives. And despite all of those efforts and best of intentions, there’s just no way to get it 100% right.”

0:42:00 NI: Yeah. Sometimes we get it wrong.

0:42:01 BR: Sometimes we get it wrong.

0:42:03 NI: I understand also that not everybody in the community knows us and knows what this company is about. And for a lot of people, their experience with businesses and companies are like giant, multi-national corporations that are faceless and nameless and in many cases, heartless.

0:42:26 BR: Evilcorp.com.

0:42:26 NI: Yeah. So, it’s expected that at least some people will sort of lump us in with that category. And I feel like that’s why doing things like this podcast are really good. To give people a glimpse into who we are as people. Because you don’t deliver… If you’re thinking about a person on the other end, I think that almost nobody delivers really harsh criticism. You choose your words a little bit more carefully. But if I think it’s just like, evilcorp.com, then I’m gonna lay into them. [chuckle] ‘Cause probably my feedback’s not gonna go anywhere anyways. So I’m just gonna have that… What do you call it? Catharsis or whatever that comes when…

0:43:10 CR: Yeah, there’s just no filter.

0:43:11 NI: Yeah, yeah. Why would you?

0:43:14 CR: It’s funny you would say that. As you were talking about that, I’m thinking of The Community Pulse Survey that we do quarterly. And there’s an opportunity for people to give open-ended comments in that survey. And, inevitably, someone will write… There’s a lot of great very insightful comments in there, but sometimes you’ll get somebody that says, “I know no one’s gonna read this so I don’t even know why I’m saying this, but I’ll say it anyway.” And we don’t record anyone’s identifying information or e-mail addresses or any of that stuff so we can’t respond to them. But I want so badly to reach out to them and say, “There were hundreds of responses, I read every single one of them.” Because that’s the kind of company that we are, we read everything. And it is very different, at least I assume it’s very different from evil corp or whatever example we wanna use.

0:44:00 NI: Well, I think, maybe in those cases all the responses get read too, but who’s reading them? Is the message being delivered to the upper echelons of that corporation? And, here, I can say for sure that it is. Bryan is looking in forums, he’s looking at Facebook groups.

0:44:19 BR: I’m translating Facebook group dialogue just to understand what people are saying, positive and negative. Because it helps to inform the decisions we make. I wanna know. And, of course, I’m looking for us to try and do positive things so that we see positivity resonating within the community, but it’s also important to see the negativity and to see where we might’ve missed something or where there’s an opportunity to make a correction or just do better next time. But, yeah, fundamentally we care. And that’s something that since the day you started, Nate, that was one of the great things. It’s like, you came in and you demonstrated with all of your actions that you really cared. And when I look around at the approximately 80 plus people that we have working here now, that’s a fundamental thread that goes through this company. And in a way, as we talked about earlier, it goes through the community, it goes through the community volunteers, the people who place caches. Like, “Why do people do this? Because they care.” And so that’s one of the things that I think makes this whole thing really special and we’re just fortunate to be involved. What a treat this has been.

0:45:33 NI: It has been special for me in my life. Before I came to Geocaching I had about 15 different jobs. [chuckle] Literally, my wife keeps a list on her phone because she thinks its hilarious. On the notepad in her iPhone, she has all the jobs that I… ’cause when we first started dating, occasionally I would just be like, “Oh yeah, and then when I was working as a barista or at a record store, and she would like, “You worked at a record store?” [chuckle] And I worked at the CIA for a while as an intern in high school…

0:46:06 BR: You can tell us about that, but then you’d have to kill us.

0:46:08 NI: Then I’d have to kill you, exactly. [chuckle] I was very important. No it was like shuffling boxes around the CIA.

0:46:12 CR: Did they have a stamper machine at the CIA?

[laughter]

0:46:17 NI: They did not, no they had some much more advanced technology that I can’t talk about. And so, I had a ton of jobs, and then all of a sudden when I was about 26, I started at this company, and I feel like I was a kid then, and I’ve grown up here. I met my wife here, I had my kids while I was here, I went from being kind of a crazy, immature, irresponsible kid, to the domestic…

0:46:45 BR: Crazy, immature irresponsible adult.

0:46:46 NI: No I drive a minivan.

0:46:49 BR: You do? [chuckle] Yes you do.

[laughter]

0:46:51 NI: And I would tell anybody about the minivan who wants to know. I love my minivan.

0:46:54 BR: It’s a pretty awesome minivan.

0:46:55 NI: Thank you.

0:46:56 BR: You’re welcome.

0:46:57 NI: For saying that.

0:46:58 BR: Alright, my pleasure.

[chuckle]

0:47:00 NI: So yeah, it’s bittersweet. Moving on to bigger and presumably but hard to become better than what I have here. This is such a big part of my identity being first of all, a geocacher, which I was before I started. You know my brother, he introduced me to Geocaching about a year and a half before I started working here, and I became kind of a fiend. If you look back through my logs, you’ll see a bunch in Colorado, where I’d just… There was a series where I’d go out by myself into the wilderness in Colorado, with my dad’s yellow eTrex ’cause I didn’t my own at that time, and go probably into some very inadvisable places and routes because bushwhacking was definitely a thing and I saw a bear at one point, a baby bear and never saw mama bear, definitely did a 180.

0:47:53 BR: That’s scary.

0:47:54 NI: Yeah, I knew what it meant, so I DNF’d that one, but yeah. So, Geocacher first, But then, as just part of my life Geocaching HQ crown speak, it’s who I am and it’s a little bit scary to move on honestly, and not have that be a defining characteristic of me. I think for many people, their job is not a defining characteristic, maybe the type of work that they do, but not the specific place. But this place means so much to me and I have so much gratitude to Bryan and the other founders for giving me that opportunity, ’cause I really don’t know where I’d be. Maybe still the hottest cab driver in Boulder.

[laughter]

0:48:37 BR: Certainly. You certainly would be. Well, it’s been 15 years, and you’ve made so many contributions to the game, the company, the community both in terms of your input and your effort that it’s interesting, you’re part of the fabric of this company and of the community and it will be different when you’re not here. It’s strange to think about because you were a full-time employee at ground speed before I was a full-time employee, I was still, I had a day job, I was working one day…

0:49:11 NI: One day a week.

0:49:12 BR: One day a week in the office, switching off desks with my wife, which was…

0:49:16 NI: Hot desking…

0:49:18 BR: Seriously swapping desks, she would work from home on Fridays, and I would work in the office.

0:49:23 NI: That’s so funny.

0:49:23 BR: And it was my favorite day of the week of course, because we were doing something that was just really cool.

0:49:29 NI: And they were demolishing the building across the street, so we got to see big chunks of a huge building fall down on occasion.

0:49:35 BR: That’s right.

0:49:35 NI: They had the wrecking ball. This was now where all the Amazon offices are, but it was a much sort of lower rent area at the time and it was like, a manufacturing building or something from the ’60s across the street and they had the big iron, I presume it was an iron wrecking ball just hitting this building and the whole office would shake each time it hit. Boom, boom, and then, whoever was by the window, I think it was usually Coco would be like, “It’s coming down.” And everybody [laughter] would get up and rush to the window so that they could see this big chunk of wall fall down.

0:50:11 BR: And even though they had sealed the windows on the office, we would still come in and there was a layer of dust on everything.

0:50:17 NI: Cement dust… It just crept in.

0:50:17 BR: Cement dust, right. Yeah, it was kind of crazy.

0:50:22 CR: So Nate you talked about the stuff you started doing, the customer service stuff from the forums, and whatever and now over the last several years you’ve been heading up the product team and I’m curious, when you think back on over 15 years, what are some of the projects that come to mind? I mean you’ve seen a lot of changes.

0:50:41 NI: Some of the projects… I don’t know I think it’s less about the projects and more about how the process has changed and the things that we’re paying more attention to. In the early days, how we decided what to work on was very much based on just what we wanted as Geocachers because everybody in the company went out and found geocaches, went to events… We were the consumers of our own product. And so when you think about something like Pocket queries with the… We have this GPS, this yellow eTrex with this crappy little rocker joystick to input the coordinates, it would take forever. And so we had this thought, “Well, it comes with a data cable, how do we just pipe those caches right into the GPS?” And so, that’s how Pocket queries was born.

0:51:27 NI: Great feature, a terrible name. Named by a developer, you can tell. Or the maps, in the beginning there were no maps for geocaches and so we had the thought, “Wouldn’t it be great if we could just put a pin on a map and see where in the world these things are, so that we could plan our outings better.” And so we build that and of course everybody likes it. That’s an easy one, after a while, after several years, those easy things to do, sort of done. And at that point, we have to start looking at talking to the community, reaching outside the walls of the office to see what are the problems that people have, what are the pain points, what are the unmet needs?

0:52:08 BR: And it wasn’t just the communication that was coming to us at events where cachers would say, “Hey, can you please do this or can you do this?” It was us having to be proactive and going out and doing surveys and doing user testing and saying like, “Hey, we wanna know, how does this sound to you? What are the issues with this feature? How can we make it better?

0:52:30 NI: And not just with really highly engaged Geocachers ’cause it’s always easy to find the Geocachers willing to talk to us. And I love that about this community, but we also wanna talk to the Geo-curious or the people who have never heard about Geocaching and run things by them and see, how approachable is this to you? Because for Geocaching to survive as a game, we need to open the doors and bring in new Geocachers. Mint them in the right way. So yeah, reaching out, talking to the community. Also just getting better at looking into the data. It was a long time before we had instrumentation in place, in the product, so that we could see data trends, the quantitative data. So once you’re able to do that, and then you start to see certain things pop out as issues. And what I’ve learned in my education as a Product Manager is that the data will tell you that there is a problem, but not what that problem is. And if you wanna find out what that problem is, you have to go talk to somebody, you have to go talk to a user, you have to watch them do that thing. And that’s when really interesting kind of insights start to pop out and that helps us focus our resources on the things that are gonna bring the highest value to the community and to us as a business.

0:53:50 CR: When I look at a lot of the things that have happened over the course of the years here at the company and in the early years, it was just the website and just had to get those caches onto the GPS and things have changed so much that now the app, the phones, obviously changed everything, and multiple platforms and everything has to play well together. I just, when I think about it from a product standpoint that a lot of great opportunities there, but also very challenging, isn’t it? Just compared to just the atmosphere has changed so much over the course of 15 years.

0:54:28 NI: Yes it was really simple when it was just the website and a GPS unit. But once the smartphone came onboard, we couldn’t just ignore it, obviously, because now this is just such an accessible device to people. You don’t have to be a hiker, anymore. Boater or hunter to have a reason to take part in Geocaching. So yeah, it has increased the complexity of the product and we’ve had to be careful to balance and to really make sure that it continues to serve all the different ways to play. Because of the complexity, I think that it’s caused us to be very conservative about the changes that we make to Geocaching. And that’s become challenging in some cases when we wanna experiment with more innovative technology, innovative game play, which is where Adventure Lab comes in.

0:55:23 NI: Adventure Lab. We can talk a little bit about that. Just launched, soft-launched earlier this week. We wanna take it slow because it’s new technology that we’ve not supported before, we wanna make sure that it could actually handle the load. By the time this comes out I think more people will have heard about it. That had its roots in Wherigo, right? Back in the day, Wherigo was intended to be a platform for a creator, storytellers to create these open-ended or linear, multi-media experiences out in the real world that weren’t necessarily tied to a physical object and we had a lot of high hopes for that, but at the time…

0:56:06 BR: It pre-dated smartphones. We were on pocket PCs and thankfully, the folks at Garmin were willing to partner with us and get Wherigo supported on the Colorado and the Oregon. But at the end of the day, the technology was so complex that to actually create an experience, you really needed to know Lua code.

0:56:25 NI: You needed a computer science degree really.

0:56:28 BR: Yeah, you really did. And so it made it really hard for people to create the experiences and many people actually put the effort in and there are…

0:56:37 NI: And still do.

0:56:38 BR: And still do, absolutely. There are thousands of experiences out there and at least a couple more every month. But it was something that wasn’t accessible to everybody that really wanted to create. And so over time we’ve been asked, “Are you gonna turn off Wherigo? Why won’t you support it?” And we basically said, “Look, it was so unwieldy that we’re gonna focus on Geocaching for now and at some point we’d love to get beyond it. And about five years ago we launched the Lab cache concept where we said, “Okay, this is a way that we can have a more easy-to-use builder tool.” Allow people to create experiences that other people can share and play on the smartphones that they already had in their pockets using a web browser. So it was… A lot of the theme was about how do we make something that was so complicated, much, much easier. And we did it, we gave it to Mega-Events, we experimented with things like the Arboretum at Harvard University through the Turk Gaming Group.

0:57:45 BR: We’ve done stuff at the Museum of Flight, we have the Queen Anne Adventure and we’ve allowed the Antietam Battlefield to create adventures. And so all these things were really big experiments to see, here’s this new easy-to-use toolset, what will the community do with it? And we’ve seen… I think if I had to identify the most important thing that we’ve seen is we’ve seen promise. We’ve seen that there is an opportunity and there is a group of really creative people out there who want a toolset that’s easy to use so that they can create interactive, multi-media, location-based experiences, whether linear or non-linear, that they can share with their local community or visitors or others. And so we’ve talked about this for many years and, really, in the last year we’ve had Nate and the team that Nate has supported as a Product Manager go out and build this Adventure Lab Player. And at first glance, it is essentially a lab cache playing app. It’s on iOS and Android, it released two days ago.

0:58:55 BR: It looks like the community response so far is limited because we haven’t really announced it, so soft launch. But we’re getting some really positive feedback and some people are excited about it. And the goal right now is to test it. We’re putting it in the hands of different members of the community through some programs that we’ll talk about, maybe not today, but we’ll do some announcements around. We’re putting it in the hands of the community, of people who might be inclined to build fun things. And we’re gonna say, “Here you go, here’s a credit for the builder. Go build something, we’re gonna help you put it in the hands of players and let’s see what they think. Let’s see how it’s resonating, how it’s functioning and if this works, we’ve got some ideas for how to make it a more robust platform.”

0:59:43 NI: Yeah, it’s an experiment. And we’re trying to be really intentional about not over-building it in the beginning so that we can see what are the needs of the storytellers, what are the needs of the people playing it, Lab caches, and now trying to transition to calling it Adventure Lab and Adventures, is kind of born out of the Wherigo platform. But it’s obviously not as robust. Wherigo was really flexible, but totally unapproachable for the average person. And so we’re sort of shifting focus to making sure that this is an accessible platform and then we can build out its functionality from there. But there’s some problems. Well, I call them problems. As a Product Manager, I like to speak in problems and solutions, but there are some challenges with Geocaching that this is intended to help alleviate. One of which is, it’s difficult to have a virtual experience and impossible in some cases or limited, very limited. We don’t allow temporary experiences. 90 days, I believe, is the guideline for…

1:00:51 BR: Three months, yeah.

1:00:52 NI: For an active geocache.

1:00:55 BR: For core Geocaching experiences, right.

1:00:55 NI: Yeah. You also cannot have a private experience.

1:00:58 BR: We’ve talked about this once before on this podcast. But if I’m a teacher and I’m working at a school and I wanna get the students out of their chairs and experiencing an interactive math learning lesson or a history lesson on school grounds, wow, that would be really cool to do. But I can’t do it with core Geocaching because we can’t have random geocachers from the community showing up on school grounds. So how do we… How does this tool address the private experience concept? One of the things that we’re doing with Adventure Labs, is we’re allowing builders to create a private experience that won’t appear in the directory. So they won’t have the problem of random people showing up and we can sort of limit the audience for certain experiences. At this point right now what we’re really focused on is the public experiences. How do we populate the directory with a variety of experiences so that we can gauge the players reaction, see what do they like, what don’t they like, how can we do a better job of supporting, as Nate said, the builders and the players.

1:02:08 NI: I don’t have to convince anybody about how great Geocaching is, obviously. I believe it and I know everybody listening does, but there are limitations to Geocaching when it comes to taking advantage of some of the new smartphone technology that’s out there. And there’s a desire for an expansion of what it means to geocache. And I feel like Adventure Lab is the first step to realizing that vision of expanding the game of Geocaching and I’m very happy to have been here at the tailend of my tenure with Geocaching to see that first step out into the world. But that is only the beginning.

1:02:45 CR: Well, I could go on forever but we have to wrap up. But I just kind of echoing something that Bryan said earlier, Nate, I think that you’ve met thousands of people over the years, you’ve interacted with thousands of people in the community, and I think I can say for on behalf of them, that you are a part of the fabric of not just this company, but the game and I know people are gonna miss your voice here, and hopefully we’ll still see you out there at some point because I know, Geocaching won’t stop being being a part of your life and of your family’s life.

1:03:22 NI: No, it won’t stop. And I will be watching with interest from the sidelines. But I’m so grateful, and I feel that appreciation. And thank you for saying that, Chris and thanks to everybody out there in Geocaching land, and in particular, all the wonderful people that have met me at one point or another.

[music]

1:03:44 NI: Well that was fun, I hope you enjoyed that. Bryan Roth and Nate Irish talking about the Adventure Lab project and some of the fun stories from days gone by here at Geocaching HQ, and we’re sure gonna miss Nate, appreciate him stopping by to talk on the podcast one more time, and also thanks to Brendan Walsh for chatting about the map/search project that his teams are working on. If you have something you would like to hear us talk about here on Inside Geocaching HQ, you can drop us a line via email, podcast@Geocaching.com is the address, that is podcast@Geocaching.com. Also, I mentioned it earlier, if you haven’t already, I hope that you will think about filling out a survey that we have out there about cache quality. You can find more about that on the Geocaching blog, at blog.geocaching.com and as we head into the new year, keep your eye out for the souvenirs for finding a cache or attending an event on the last day of 2018, and the first day of 2019. So a couple of souvenirs to wrap up this year, and then get a great start to next year. From all of us here at HQ, I hope you have a very safe holiday season, a very Happy New Year. I certainly hope Geocaching is a big part of it. And until we talk to you next time, happy caching.

Inside Geocaching HQ Podcast Transcript (Episode 17): Geocaching® app update

[music]

00:13 Chris Ronan: Hey there. Welcome to Inside Geocaching HQ, the podcast from Inside Geocaching HQ in Seattle. I am Chris Ronan. My user name is Rock Chalk. I am one of the staff members here at HQ. This week we released a big update to the Geocaching® app. This is what is known as a phased release, meaning that it goes out to around 10% of users to start with and then it ramps up to 100% over the course of a couple of days. Chances are that by the time you hear this, the update will be available to everybody. But if you’re not seeing it just yet, give it a day or so and it will be there in the Apple Store or the Google Store or whatever you use to get your app updates. On this episode, we have Ben Hewitt, who is a senior product manager working with the mobile team. He is here to explain what is new in the app. So let’s get to.

[music]

01:12 CR: Okay. So Ben, we have a new app release that came out this week and it’s pretty exciting. The people, what I’ve seen so far, people are pretty happy with what they’re seeing. So for folks that haven’t seen it, or, I know this is what’s called a staged rollout, and it takes a few days for to matriculate through the stores at the Apple and the Google stores, but what are the big headlines of this release?

01:40 Ben Hewitt: The heart and soul of this release is focused on navigation, and that’s not navigation in the app, but the act of using the app to navigate to a geocache. Anybody who’s been around this game for a long time knows that that primarily used to be a task for a handheld GPS for your Garmin, your Magellan. Now of course we’ve got a lot of people who are using the app to go geocaching, and this is one of the core purposes of the app is to say, “You’re standing at point A, the geocache is at point B. What tools do we need to provide in order to get you from A to B?”

02:14 CR: So for those of us that have played the game for a long time, we feel like we’re very experienced, getting to a cache seems like a pretty easy concept. If I’m using the app, I go to the cache and then I go to my compass or whatever. I mean I’ve got my workflow. But you do a lot of testing with people and players of various experience levels and it isn’t necessarily as easy as some of us may think that it is.

02:40 BH: That’s true. We started off with some pretty good data that it was telling us that not as many people were getting to caches as we hoped they would. That was particularly true of people that were just starting off the game, newer players. I think as advanced players, you and I both know that we’re pretty, we’re adaptive to the workflow. We get used to using the tools at hand to make the job work, and I think if you’re kind of like a map geek at heart like I am, then eventually you just kind of orient yourself in the way that you need to. But what we discovered is that a lot of people really were struggling to understand the tools that we’d given them in the app to navigate.

03:21 BH: There was a little black band on the map that would show kind of a rotating compass and we lovingly called that Grandpa’s compass. It’s a nickname that’s been around the office for years. And when we started testing around this to understand better where people were struggling with navigation, one of the really interesting tells that we had from users is they’d fire up the app. They would hit start to start navigating and then they would start rotating their device or they would contort their bodies in weird ways to kind of try and understand where the cache was.

03:55 BH: And we used to do just a really simple test of saying like, “Can you point to where you think the cache is right now?” And a lot of the time, people had no idea. That’s clearly not a good situation for us to be in where we have given them a tool to navigate to the cache and they can’t even point to where they think the cache is. So that was the beginning of an epic journey to say how do we do better at this. And the interesting thing, like you said, is that for people who have been around this for a long time, some of this, a lot of this is kind of solved problems, and some of the things that we ended up implementing are really similar to what some people will recognize from their handheld Garmin or Magellan GPS units that they’ve had around forever. We kind of returned to some standards there in terms of what people expect when they’re advocating to a geocache.

04:48 CR: So we’ve got this new navigation mode which has you orienting based on the direction you’re facing which is different from the past, and then distance from the cache is right there at the top of the screen, a little bit more accessible there. So those are some of the, maybe some of the more major changes people are going to notice.

05:08 BH: Anybody who’s used a handheld GPS for a while will probably know the difference between track up navigation and north up navigation. In case you don’t, track up navigation means that the top of the screen will always be pointing in your direction of travel, and in north up navigation, north is always pointed up kind of like where most of us are used to looking at a map. Both of those were possible in the previous version of the app, but the more we unpacked people’s words and body language and how they were trying to use the app, we realized that really what they were looking for and they didn’t know it, was track up navigation. And so the new navigation mode defaults into track up navigation. It was something that a lot of users over time had asked us for, but it was just kind of hidden in the old workflow. That said, we know that not everybody prefers track up navigation. People have different mental models. And so there is a lot of apps like Google Maps and ways we added a new setting for navigation that says, “Keep map north up.” So if you’re a north up navigator, you can go into the settings screen and flip that over and then you’ll have north up navigation instead.

06:19 BH: Like you said also about the distance, another big theme that came through as a deficiency in the previous navigation tools is that people wanted more map real estate. People wanted to see more of their surroundings as they were navigating to a cache. So over time, we slowly removed more and more and more from the navigation experience. We removed the bottom tab bar on iOS. We removed the cache summary. We even removed some of the map controls. You can still access them from other places, but basically what we did is we stripped it down to just the core information that you needed to navigate to the geocache, which the end result, it means you have a very focused experience and the chance to see a lot of the map as you’re navigating to the geocache.

07:08 CR: Yeah, I like how if a person wants to stay with north up, they can make that choice for themselves and switch back and forth. In your testing, did you get a sense for how… Did you give people the opportunity during testing to decide which one, and did they choose one or the other?

07:26 BH: We tested with several different cohorts of people. We tested with brand new people who had never seen the app or gone geocaching before. We tested with novice geocachers who had a handful of finds, and then we tested with really advanced geocachers. And what we discovered is defaulting to track up was successful for the vast majority of those people. It wasn’t always… People wouldn’t be able to articulate that that was their preference because I think it’s just not something that people, unless you’re a handheld GPS nerd that you really geek out on that language, track up versus north up. But in the way that they behaved and their success of getting from where we started testing to the geocache location, it was really clear that across different experience levels, that was a great starting point.

08:10 BH: And then of course the exception to that rule is that, like you said, some people just don’t prefer it. Some people’s minds don’t wanna see the map moving in that way. And so we definitely knew that we were gonna need to support people who prefer north up navigation too.

08:29 BH: One of the things that is common around both the track up version and the north up version is that we have what we call an autopilot mode. This was also based on feedback. We’d heard from the community for years and they came up in testing. And so when you hit navigate to a geocache, whether you’re in track up or north up, we start you in this autopilot mode which will automatically frame you in the cache on the map and will automatically zoom in or out as you get closer to hopefully, hopefully not further away from the cache.

[chuckle]

09:03 CR: If you could further away, if you’re zooming out, that’s a problem, right?

[chuckle]

09:07 BH: But it means that you have to do a lot less manual map manipulation as you’re navigating. It’s where we’re trying to take on as much of that as possible ’cause we saw a consistent set of behaviors of people generally wanting to keep their location and the cache location visible on the map and generally wanting to keep zooming in as they got closer and closer. So those things are automatic now. You still have every option to manually adjust that if you want at any time. You can pan the map. You can zoom the map. You can rotate the map however you want, and if you do that, then a little button animates up from the bottom that says, “Center on me.” And if you tap that, then you’re back in what we call autopilot mode.

09:47 CR: I think we’ve talked about this on a previous podcast, but maybe we can just briefly summarize it again. We’ve talked about testing a couple of times. How does that work when you go out and test with… You’re gonna see how they like this feature for instance, navigation. How does that work? Do you just go out? You find some people? You go out to a nearby something here around the office? And then how much do you tell them or not tell them before they start to try to test this thing?

10:17 BH: So that really depends on what we’re trying to accomplish and who the feature is targeted at. We, depending on what goals we’re trying to accomplish with the release, that that will influence who we recruit to do the testing. Generally speaking, what we do nowadays is we build a prototype version of the app. We have awesome developers who will just if we ask them to do A, B, C, and D, they’ll whip out a cool prototype version of it in just a couple days a lot of the time. And so then usually myself and one of our designers will go out and do these interviews with people. We recruit the Facebook ads. We’ve tried a few other things too. Sometimes we recruit on Craigslist or on Google Ads. We try all kinds of things. Generally speaking, Facebook ads have been the most successful for us.

11:08 CR: I saw you holding a sign just down at the corner one day.

11:10 BH: We did.

11:11 CR: That was you?

[chuckle]

11:12 BH: Actually, not a joke. It was. [chuckle] Last week in some of our final testing before pushing this release out, Maurice, our designer for the mobile team and I, we went down to a local Starbucks and then we held up a sign that said, “Do you want free coffee? Test this app for us.” And we call it Gorilla Testing. We just were outside on the corner just trying to get people to use it. The free coffee didn’t work so well, so we ended up starting to pay them 25 bucks.

11:41 CR: If you would’ve, a pastry, I would have gone for that. I don’t know if the coffee would have done it for me.

11:45 BH: Yeah.

11:45 CR: But yeah, if I find next time, I’ll keep an eye out.

11:48 BH: But the key component though, the real important ingredients of getting it right are number one, actually watching people use the app. It’s amazing how much you can learn people. If you give the app to somebody and say, “Give us feedback,” that gives you really good feedback, and then you have to try and understand what they really meant. If you stand there and ask them questions and you watch what they’re doing, you learn so much more through body language, through where they tap, all these ways that you can’t see if they just give you written feedback. And then the other thing we’ve gotten a lot better at in the last year especially is testing functional prototypes. We’ll take the store version of the app and just branch the code and build a prototype really quick and dirty on that so that we can actually go on test a working version with working geocache data with people. We were doing wireframe prototypes or prototypes using other prototyping tools before and those just didn’t do as good of a job as building a functional prototype. So that’s been a really good help for us.

12:55 CR: So before we get into maybe going over a couple of the other new things that are part of this release, why is navigation so important? I mean that sounds dumb as I hear myself say it.

13:06 BH: [13:06] That does sound dumb.

13:07 CR: But I think, “Gosh again. I’m dumb. Gosh Chris” It sounds a little, like I said, it sounds so simple, but it, and especially for somebody like me who’s experienced, I think “Why are we spending time on navigation?” And there’s all these other things I wanna see instead, but because I’m here and because I hear you talk a lot about it, I know how important it is. So why has it been such a primary focus over the last several months really working on this?

13:36 BH: I think the… If I told you, “Hey, we’re building a geocaching app from scratch. What does it need to do for you?

13:43 CR: Find the caches for me.

13:45 BH: Find the caches. [chuckle] Just log them all right now? [chuckle] Give me one button.

13:49 CR: There’s no cache that does that, no app that does.

13:51 BH: That’s what I need. If I just tap this button it will slowly just start logging caches for me. [chuckle] That’s a good app. We should do that.

13:58 CR: Okay, so we’ll work on that next, but before, now what we’re working on though…

14:02 BH: The point is, this is a sneaky thing. It’s not a feature that people think about. But if you think about what you need from a Geocaching app, navigating to geocaches, I would argue is perhaps the very top need, maybe not quite the top, but it depends on who you are. Some people are gonna use the app as a companion to a GPS device. If that’s you, you probably don’t need really good navigation tools in the app. And if you’re using the app by itself to go out geocaching, then this is one of the main things that the app needs to accomplish for you is to get you there. And as I mentioned before, what we discovered is that it was a mistake to consider that a solved problem in the app. We did have tools in the app that would help you navigate to geocaches, but following up on data and following up on lots of interviews, it became really clear that the tools we had were not working in the way that we wanted them to. And so to put it differently, one of our core features, get me to the geocache, was broken.

15:05 CR: So other features that we have in this new release, one of them is new cache preview?

15:11 BH: Mm-hmm.

15:12 CR: And tell us about that a little bit.

15:14 BH: Yeah. So that’s a little nugget of goodness that we just had the opportunity to take in at the same time. If you use the app, you know that if you tap on the cache on the map, it pops up a little preview of the cache that gives you the geocache name, how far away it is, favorite points and so on. In the past, you had to tap all the way into the full geocache details to see the difficulty, terrain, and size. And a lot of players understandably said, “Hey, I wanna see more information on that preview so I can decide whether it’s even a cache that’s even interesting to me.” And so on the new cache preview that replaces the old one, we have added that. We’ve added for the first time difficulty, terrain, and size. This is another one that seems perhaps like a no-brainer to advanced people. I know that it’s something that I’ve wanted for a long time as a player. So it’s great to have a little more information in that preview there.

16:13 CR: Yeah, I think one thing we don’t tell people is mostly your preferences are what we work on first, right?

16:18 BH: Of course.

16:20 CR: There’s something that you want and the rest of us kind of get in line.

16:20 BH: Oh yeah.

16:22 CR: So that’s a…

16:23 BH: That’s exactly how this works.

16:23 CR: So how badly did you want new cache details header? That’s another thing that, [chuckle] that’s the next thing on the list.

[chuckle]

16:31 BH: So that one actually is another one that is a sneaky “when,” not in the 7.0 release that we just shipped this week, but in the very… I think it’ll either be in 7.1 or 7.2, having that new cache details header. And on iOS, if you’ve been using the app for a while, you know that the cache preview, if you tapped it again, would slide up to open the full cache details. That was a cute animation. But one thing that prevented us from doing, because if you pulled on the cache, it would slide it up and down, it meant that we could never do pull-to-refresh on cache details, and I think everybody who’s used a smartphone for a while is pretty acquainted with this, at this point with pulling down to refresh the data on their screen.

17:19 BH: So another thing we’ve heard, particularly from advanced players over time is, “Hey, I’m looking at this cache in the app, and my corrected coordinates aren’t there,” or, “the trackable inventory is out of date,” or, “the cache owner changed the coordinates and I don’t have the latest data.” The thing that we always wanted to do as the quickest resolution to all of that is just add pull-to-refresh, which is go out to the API, get the newest data and show that. That’s the quickest way to rectify any of those inconsistencies. And so now, finally, because we changed all that, we’re adding, we’ll be adding pull-to-refresh on cache details so that people have just a quick way to always get the latest data about that cache.

18:02 CR: Among the other improvements and changes, is getting close to the geocache, that notification. And that has changed a little bit.

18:11 BH: That’s, if you’ve been using this app for a long time, you’ll remember that we’ve changed that quite a bit over the years. When this app was originally introduced, back when we had two apps, there was a very intrusive close-to-cache notification that you couldn’t turn off, and…

18:29 CR: Yeah, I’m still trying to get that out of my head.

[chuckle]

18:32 BH: I know.

18:33 CR: I still have nightmares about it.

18:34 BH: Suffice to say, it was not a favorite for advanced players. There were a lot of players that as we directed more traffic to this app, they were not happy with having that close-to-cache screen which they couldn’t turn off. So over time, we’ve changed that quite a bit. First, we changed it so that you had the opportunity to turn it off. And a lot of people did. We still know, particularly for new players, that there’s a key moment where as you’re learning the game, we need to tell you, “Hey, it’s time to put down the GPS and start looking ’cause this is about as close as you’re gonna get.” But now we’ve switched to doing that in a much more subtle way, which is just to vibrate when you’re close to the geocache, and that’s subject to further changes over time. We may consider giving people more options to have a sound or a visual aid if they want, but for now it’s just we’ve kind of started over and dialed it back to a very subtle close-to-cache which is just the vibration.

19:30 CR: So your team has been working on this release for quite a while and working on these improvements that are in this release. How do you decide what’s next or what features are next and where do I send my list of things that I want you to add?

19:48 BH: Well I see a garbage can in the corner. Those, you can file yours over there.

19:52 CR: Oh, that’s so harsh. Gosh, you could at least made me feel like my feedback was valued, but apparently that’s fine. That’s fine. Don’t worry about it. I’m used to this.

20:02 BH: Well, well, for everybody, for all of our beloved listeners, here’s the truth. We are constantly listening to feedback from the community. We get that through all kinds of different mechanisms. We get that through these interviews and testing that we do. We get that from the forums, from email, from all the ways that people keep in touch with us. All of that feedback from the community is a big part of what the leadership here uses to create goals each year for the next year. Bryan and the rest of the management team have currently been working on getting the goals for 2019 set. Again, the community feedback is a big input to that, and then the mobile team and other teams will be tasked with making progress against those goals for 2019. So we’re just starting that process right now and that will kick off a whole another round of research and interviews and prototyping and testing and cool new stuff to come in the spring.

[music]

21:01 CR: That was Ben Hewitt telling us everything we need to know about the latest version of the Geocaching® app. Visit the Geocaching blog for even more information about the app update. You can find that at blog.geocaching.com. If there’s a geocaching topic you would like to hear more about, tell us about it. Just send us an email to podcast@geocaching.com. Once again, that is podcast@geocaching.com. We always appreciate your suggestions. Thanks for listening. From all of us at Geocaching HQ, happy caching.

Inside Geocaching HQ Podcast Transcript (Episode 16): Community Engagement Team

[music]

00:12 Chris Ronan: Hey, everybody. Welcome to Inside Geocaching HQ, the podcast from the HQ offices in Seattle, Washington. I am Chris Ronan. My username is Rock Chalk. I am one of the folks that works here at HQ. And on today’s episode, we are going to talk about customer support. That being the questions that you might write in and ask if your account isn’t working quite right or if the website isn’t working for you. Who are the people that answer those questions when you send them in? With me today, is Martin from the Community Engagement Team. He has been here for a couple of years now, and has a lot of experience with working with folks in the community to get their questions answered. So here is me and Martin talking about community support.

[music]

01:05 CR: Okay. Well, Martin, let’s start with how did you end up at Geocaching HQ?

01:10 Martin: Well, I used to work in the games industry, so I have experience with community and customer service for over 20 years, and geocaching was always like a nice hobby. And I thought like, “Well, it might be time to change and do something else after doing the same stuff for so long,” and then I saw the opening. I applied for the job and I got it. And now here I’m happy at Geocaching HQ.

01:33 CR: And what is your title? What are your just basic responsibilities here?

01:40 Martin: Right. My title is community management lead, and I am leading the Community Engagement team here at Geocaching HQ. My team takes care of every customer support request, so whenever a player has an issue not being able to log into their account, or they have gameplay questions, my team is handling that. We also do all of the social media that the company does. So if you see something on Facebook, or Twitter, or Instagram, or a blog post, most of the time that is coming from my team. And recently we also took over the Visitor’s Center, so if you guys come and visit us here at HQ, you will also interact with people from my team.

02:21 CR: Now, me being from Kansas, I can always tell somebody’s from Kansas. I don’t think you’re from Kansas?

[laughter]

02:27 Martin: No. We’re not in Kansas anymore, Chris. No, as you can, as probably everybody can tell, I’m originally from Germany. I left Germany in 2006 to first work in the UK and then came to Seattle in, I think, 2009.

02:41 CR: And that’s one thing that we’ll talk about in a little bit, is the multiple languages that are spoken on your team and around your team. Tell me about the Community Engagement team.

02:53 Martin: Yeah. So my team is five people. And as I mentioned, we do all the social media stuff and all the customer support. Like you hinted at, we do everything here in-house, so it’s like a lot of people here. “Hey, it’s a customer support,”so they probably use a call center somewhere outsourced. No, we do everything here so we have direct access to every developer, engineer, and all the teams here at HQ. And because geocaching really is an international game, we try to not just provide customer support in English. So my team is able to provide support in German, French, and English. We would love to cover more languages, but it’s hard to get people that speak more than two languages, so.

[chuckle]

03:33 CR: So somebody sends a question in, and it might be about their account, they can’t log in or it might be like you said, gameplay questions, it comes and how do you decide who answers it and all of that kind of thing?

03:47 Martin: Yeah. So everything, every email that somebody writes in ends in what we call it’s a ticketing system. So every single email will be turned into a ticket, and then there’s like a queue, with the oldest ticket at the top. Everybody grabs tickets out of that pool. So usually we work from the top. So, we don’t really have extreme specialists on the team so everybody on my team is knowledgeable with all aspects. Granted, there might be a question that is a little bit an edge case that we haven’t seen before, but then, A; we play the game ourselves pretty heavily. And yeah, like I mentioned, we have access to all the developers and engineers. And there’s also some really savvy geocachers here at HQ, like you, Rock Chalk and other people that have tens of thousands of finds. So we will always find somebody who knows the answer.

04:36 CR: And as you mentioned, your team does geocache, which is extremely valuable. I think people tend to forget how complicated our game can be, especially if you’ve played it for a while. You tend to know all of the acronyms and all of the… Just the little things that are unique to our game and it tends to take some time to learn that, and your team knows that stuff which is really, really helpful for when people write in with such a variety of questions.

05:07 Martin: Yeah, absolutely. Playing the game ourselves is the most valuable thing we can do to know where the pain points are that the community is experiencing, right? Because we play as well, sometimes we get tickets where we’re like, “Oh yeah, right. I ran into exactly the same issue when I was out caching the other day”. So we know the answer just from our own experience. And yes, you’re right, our game can be pretty complicated. So the more we play and the more diverse we play is also important. We have regular outings where we go out as a team and we always try to mix it up so we’re not just always go for like, “Hey. Just go for a traditional”. No, we go like, “Hey let’s do a Wherigo today”, or it’s like, “Well let’s do a multi-cache this time”. So that we experience all the different facets that our game has.

05:52 CR: I think people assume that in this day and age, with customer support, that when you send a question into a company, I know I’ve assumed this when I send one in. It’s either going to not be read by a human being, or the human being will be on another side of the world, maybe doesn’t use the product the way that I do. And I think one of the things that’s really nice about Geocaching HQ is that everybody’s here and working together. And as you alluded to, is aware of… Because you play the game, you’re aware of some of the issues that people are experiencing themselves. But most of all, a human is reading these things and is answering these things, which is kinda rare, almost, in this day and age.

06:42 Martin: Yeah. Definitely. Every single ticket that we get is read by a human being and will be answered by a human being. We use certain, what we call, templates, for some issues that are more common so that we don’t have to type everything so we will be more efficient, but even those will be modified and adjusted by a human being.

07:05 CR: Yeah. I think I’ve seen… ’cause I answer stuff too and sometimes people will say, “Oh, you gave the same answer to somebody else!” It was like, “Well, you asked the same question that somebody else did!” And while you can customize it to some degree, how many questions do you guys get a day? It can be in the hundreds, right?

07:25 Martin: Yeah. It’s a little bit dependent on the season we are in. Like, now is our busy season, which means we can get over 200 requests per day, easily. And as I mentioned, with only four people and in addition to all the customer support, we also do all the social media stuff. So there’s only so much hours in the day. So we need to be helpful and we also need to be efficient. Which means if it is exactly the same problem, yes, you will probably get a verbatim answer that another person got to make us… So we can actually help more people.

07:53 CR: Sure. What are the most common questions that come in to the queue?

08:00 Martin: That’s a good question. Often, especially in the summer, it’s people that haven’t cached for a while and now they wanna get back into the game. So they can’t remember their password, or they can’t remember their username or, for some reason, they have de-validated their accounts so they can’t get in anymore. So we basically help people get back into their account and go caching. It happens more even when we do a promotion, like we do at the moment, so there’s that. Gets more people out and then they realize “Hey, I can’t remember anything.” So that’s a very common thing. Payment related issues is a common thing, when people have problems paying for a premium membership, because somehow, something didn’t work, so we help them figure out what is going on. And apart from that, questions can be all over the place. They can be from, how does your game actually work? So when we get very, very basic questions to very intricate questions that go into the minutiae of statistics, and how certain things impact those… So it’s a wild variety of questions that we get.

09:04 CR: And then sometimes there’s technical stuff, like GPS related questions and app questions and things like that. You guys have track down if there might be a bug that happens with the website or with the apps, you guys are often right in the middle of trying to help the developers and trying to figure out what’s happening and how to fix it.

09:27 Martin: Yeah. That is one of the advantages of having one team doing the social media and doing the customer support. It’s like, we, very fast and very easily, can see a trend if there’s something. If people report the same things over and over again, on social media and then all of a sudden we get a whole bunch of tickets. And then, so we are often the first to notify our developers that, “Hey, we might have an issue here because this is what we’re seeing from the customers.” And then, highly recommended also for everybody listening to this, we also actually use social media to inform people, if there is a problem. So we will use our Twitter account to inform people like, “Hey there, we currently have an outage”. So that people know we’re working on it, that something is going on. And people don’t even need to be on Twitter. They can just go to our page, it’s like a website where they can see our status updates.

10:17 CR: You’ve talked about social media a little bit. So, what all does that entail? That’s what? Facebook, Instagram, Twitter? How many different outlets are you guys addressing everyday?

10:29 Martin: Our primary outlets are Facebook, Twitter and Instagram. Because those are the three platforms where most of our users are. And also, you don’t wanna spread yourself too thin. If we would expand to even more social media platforms… Every platform is unique so you kinda need to tailor the content you need to do. And then it becomes a question of, how many hours do I have versus what is more important? So that’s why we focus on these three main platforms.

11:01 CR: And there are definitely… Would you say it’s generally the rule that at companies, they have a social media team that is separate from the customer support team? There’s teams that just focus on social media whereas your team is doing a little bit of both. What I like about the way it works here is that, you guys are on Facebook, you’re on Twitter, you’re discussing things back and forth with the community. And so you’re really engaged in what’s going on in the game as opposed to being siloed a little bit if you just had folks working on social and then folks working on tickets. There would be a bit of a divide, I would think.

11:43 Martin: Yeah. That can definitely be an issue. And this team setup is unique. Every other company I worked in, you are right. They normally have a customer support department and then they have a community/social media team. But I think, yeah, one of the biggest advantages of having it combined here is that, like you mentioned, we’re not siloed. It’s like we not only see the problems coming in, but we also see the positive feedback and we actively see discussions between different geocaches, so we get a different take on it. And even sometimes we see somebody talking about a problem and how they fixed it, like with talking to other community members and by us being in that channel, then we also take that feedback back, which we can then bring to the customer support side.

12:24 CR: Sure. And we haven’t talked about yet, the help center that we have that can be really helpful to people, hence the name. But I’ve often found myself directing people there, because as you are able to identify issues, then you can go and sometimes put that information in the help center so that people can find it for themselves, right?

12:44 Martin: Yeah, that’s correct. We often direct people to the help center as well when we answer their tickets, because the information is already written up there in a very precise way, so that with steps, how people can help themselves solve a problem. And what many people don’t know, the help center is in English, but we include it like a Google translation to each and every page. So even if it’s not perfect, but even if your English isn’t that good, you can still try to read it up in your own language. Definitely, a good source for looking up some things about the game and how the app works and other things. So I highly recommend everybody, check out the help center.

13:24 CR: Since I’ve been here almost four years, and since I’ve been here, German and French have… German was… There was somebody here that could answer in German when I started, but it wasn’t as robust as it is now. There are more people on your team that can speak German. And then French was added, which is all awesome, but do you guys get a lot from other languages? And if you do, how do you… How do you try to communicate with somebody, for instance, who might write in, I don’t know, Swedish or some other language like that?

14:00 Martin: We get a lot of requests that are not in English. German is a really big market for geocaching and France is rapidly growing, so that’s why we have those two languages on the team as well. If somebody writes in, in a language that we do not speak we actually have to do a Google translation to figure out what’s going on, but our response will be in English because, as we noticed, a lot of people speak at least a little bit of English, so then we are more on the common ground in explaining. So I don’t think it would help anybody if, let’s say, they write in Czech, and then we Google Translate the problem, then we write our answer and then Google Translate it back. I think we would lose much more in translation there, if we just respond in English.

14:43 CR: Right. So the times when somebody asks a question that is really complicated or there’s not an obvious answer to it, is it often that your team has to try to find the right person at the company that can help answer that question, whether it be somebody, you know one of the engineers or one of the developers or stuff like that?

15:04 Martin: It happens on a regular basis because, as you mentioned before, our game is really complex. So it can have really complex problems. And some of them are really edge cases that we try to reproduce first on our own. And then for some reason, we can’t do this. We can’t do this. But a good thing is we work really close with every other department in the company, so we either use email or Slack to find like, “Hey, does anybody know about this before?” Or if we don’t get a response, then I just literally walk up to somebody’s desk and ask like, “Hey, we currently have this thing, do you know the answer to this?” And even if that person doesn’t know, then that person will direct me to the other person that can give me the answer. So collaboration is really great here at HQ. So there’s like no barrier and/or communication problems between the developers and us. We’re all in the same boat, so that’s really helpful.

15:56 CR: It is summertime. Well, it’s summer time in the northern hemisphere. I always have to remember to say that. [laughter] But it’s Mega event season and there are folks from HQ that are going out to the various events around the world. And your team does that too, right? And that’s very valuable.

16:14 Martin: Yeah. Everybody on my team will go to a Mega event as well and it is just really great meeting the community face-to-face. You hear like nice anecdotes. People bring up some problems they might have had. So you get a fresh feel and we always try to be diverse where we go, so that we get like, geocaching is slightly different in not the game itself, but the culture around it, and how people play the game can vary a little bit depending on which country it is. So we try to send people, like the people on my team that speak French, well we sent them to a French Mega event, so they can connect deeper with the French community. Or I for example will go to a Mega event in Germany, which I’m really looking forward to, so I can reconnect with the German community, who is often… The German community is often surprised, when we show up at a German Mega, that there is actually German people working at HQ and it’s not just all Americans. So it’s always nice to reassure them. It’s like, “No, you’re a big community, we care about you. We actually have Germans on the team that know the culture, and have an understanding for what you guys are doing. So…

17:22 CR: Yeah. And quite a few, not just one or two, but quite a few folks here that speak German, which is really good. Okay, so if a person has an issue, something they can’t figure out, a question they wanna contact Geocaching HQ, how can they make the process go as smoothly as possible, so they can get an answer as quickly as possible?

17:43 Martin: It is always really helpful, if the person tries to describe the actual problem in as much detail as possible. I know it’s sometimes really hard and not everybody is necessarily tech-savvy and that’s fine. We can figure it out, but to get to make it faster like if the initial contact with us includes as much information as possible about what is the actual problem, and even what is your user name, and maybe your email address, that might not be the same you write from, so that we can quicker look up which account it is. That is definitely helpful. So let’s just say, if we get a ticket, it says, “The app is not working”. That just means we have to get back to the customer and say, “Can you please provide more detail?” which means it’s another step, it will be another delay, it takes longer. But if it’s like, “Hey, whenever I use the app, whenever I click on a cache that is on the map, the map crashes,” then that is something much easier for us to go on, because we might have seen that case before, we might already know the fix for it and so that would expedite the solution. So if you write in to us, the more detail you can provide up front, the faster and smoother the process will be.

18:54 CR: So if somebody has an issue, they go to where, on the website? If they have to contact us and try to get a solution for something, if nobody’s done it before, how do you go about doing it?

19:07 Martin: If you just have access to email, you can just shoot an email to contact at Geocaching.com. That will get to us. If not, you should go to Geocaching.com/help. That will lead you to the Help Center, where you can first see if there is already an article that might solve the problem. Or if not, then you use the section called “Contact Us” where you can then specifically pick up which part you have a problem with. There’s some categories that you can choose, so the email we get is already categorized correctly.

19:36 CR: And then it sounds like if somebody wants to contact you directly, they can just come see you at a Mega event.

19:42 Martin: Yep, show up here at HQ. We have a lot of visitors coming by in our Visitors Center, so whenever you’re in the area, swing by, I might come out and give you one of my Trackables, so…

19:54 CR: And which Mega are you attending?

19:54 Martin: I will be at the Märchenhaft in Kassel. So there’s a chance that when you listen to this podcast, I will be actually at the Mega and you might meet me there.

20:05 CR: Alright. Well, this was educational for me. Hopefully, people enjoyed it too, so thank you.

20:12 Martin: I hope so too. Thanks, Chris.

[music]

20:14 CR: That was Martin from Geocaching HQ Community Engagement Team. Hopefully you enjoyed that. Keep an eye out for Martin at that Mega event over in Germany, or if you visit us here at our offices in Seattle, he is often out there in the Visitor Center, so hopefully you’ll get a chance to meet him.

20:34 CR: If you have something you would like to hear us talk about on the podcast, you can send us an email. Podcast at Geocaching.com is the address. That is Podcast at Geocaching.com, we would love to hear from you and try to answer your questions here on the podcast. Until then, from all of us at Geocaching HQ, happy caching.

Inside Geocaching HQ Podcast Transcript (Episode 11): The Magic of trackable promotions

[music]

Chris Ronan: Hello everyone, this is Inside Geocaching HQ, our podcast from Seattle. Thank you for listening, I’m Chris Ronan. My Geocaching user name is Rock Chalk, I am one of the 80 or so people who works at Geocaching HQ and it is my pleasure to introduce you to some of my co workers and chat about what is happening inside HQ. On this show, we are talking about trackables, trackable promotions to be precise. You may have heard of the recent Magic: The Gathering trackable promotion, or maybe you remember some of the much older promotions, such as the famous Jeep promotion. Well, today, we are going to chat about how those trackable promotions come to be. We will hear from Bryan Roth, one of Geocaching HQ’s co-founders who has worked extensively on promotions over the years. But first, Ellis Bennett and Katie DiJulio, they are the team who oversees today’s trackable promotions, including magic, which we will hear a lot about. And bonus, listen closely, because one lucky listener will get a chance to win something. Let’s get to it.

[music]

CR: Okay. We have Katie and Ellis, who work on trackable promotions, among other things here at HQ. We’ll start by just asking you guys, what your day to day work life is like here at Geocaching HQ and Katie maybe start with you.

Katie DiJulio: Hello, everybody, my name is Katie and I am the partnerships and promotions manager here at HQ. And really what that means is I connect brands to the geocaching community through innovative programs such as trackable promotions, and really we want to inspire those story worthy moments for geocachers across the world. My day to day at geocaching consist of talking with brands through emails and phone calls and really trying to develop fun partnership programs that can engage and get the community excited to be participating and interacting with brands all over the world. My favorite promotion to date was with Michelin in 2014. We collaborated with Michelin to connect trackables to electronic tire pressure gauges that were in the shape of a Michelin man. This was really fun because we got thousands of really cute photos from geocachers all across the United States, and it was all to build awareness for tire safety.

CR: Okay and Ellis, how about you?

Ellis Bennett: I support the partnerships and promotions team, I’m running trackable promotions and other partnership opportunities that come up. My day to day is pretty similar to Katie’s where we’re talking to people on the phone, we’re answering emails and getting to know brands better and figuring out cool ways that we can work together. One of my favorite parts of this job is being creative and telling brand stories through geocaching. Another role I have here is a little side project for the internal HQ green team and we support the environmental initiatives of the company, which includes the Cash In, Trash Out Program.

CR: And both of you have had other roles before the roles that you’re in now are, which have been interesting. Ellis, what did you do before you got into the business development stuff?

EB: I started at HQ in summer of 2016 on the community engagement team. What we would do is answer emails from the community and engage with them on social media, writing blog posts and other fun engaging things. I learned a ton about the game in this process, and I got to know the community really well. And then, this summer of 2017, I started on the partnerships and promotions team and kick started my role with the Magic: The Gathering launch.

CR: Which is something we will talk a lot about, I hope. People are very excited about magic so we’ll get to that. But first, Katie, your past work here at HQ, what has that been like?

KD: Yes. I started at HQ about six and a half years ago and I was on the community relations team and I was at the front desk as the guest service coordinator. I got to welcome hundreds of geocachers to our office in Fremont from all over the world, got to hear their stories first hand, introduce a lot of new players to the game and it was really a beautiful role where I got to gather more knowledge about the game and got to meet our community firsthand. I am now on the business development team. I started here in 2013 supporting the GeoTours and the partnerships and promotions team simultaneously.

CR: Okay, today we’re talking about trackable promotions. For people that aren’t familiar with what a trackable promotion is, what is it?

EB: Trackable promotions are a unique opportunity for geocachers. They get to engage with some of their favorite brands through interaction with these limited edition, branded trackables. These are things that only come out one time during the promotion period. People get really excited about them because it’s a unique experience. They allow geocachers to work together as a collective on a global level and they get to move these custom trackables from geocache to geocache and then watch their journey through an interactive map on the landing page for the promotion. As geocachers interact with these items, they then have the opportunity to upload photos and some of our promotions have run contests for these photos. Some of the prizes that people have won are cash prizes, they’ve won a cruise to Norway and round-trip tickets to around the world, which is pretty exciting, especially ’cause geocachers love traveling.

CR: Trackable promotions come in all shapes and sizes. What, from HQ standpoint, what makes a successful trackable promotion? What are you guys looking at to try to build something that will be great for HQ, great for the community and great for the game?

KD: Well, first of all, it’s really about community engagement and excitement within the community, and we can do that when we find a brand that has a direct overlap with geocaching and the community. This generates excitement, there’s usually a photo contest with prizes involved, and the other part that really makes a successful trackable promotion is when geocachers activate these trackables, when they move them, when we see lots of distance covered on the map, that’s really how we define the success and see how many hands are touching these and interacting with the trackables.

CR: There’s a list of promotion partners on the promotions webpage, you can see a number of the companies that HQ has partnered with over time, and it’s a really varied list, a lot of different kinds of companies, different sizes, different places, is there a specific size of company you guys look for or a certain industry or any specifics like that or can it be just about anybody?

KD: Yeah, you’re right, we have worked with a wide variety of different brands looking at our list of brands that we’ve partnered with. But really the short answer is anybody can partner with us, and we have worked with several different brands ranging in sizes and industries. Really it comes down to, “Is there a direct overlap with that brand and the geocaching community?” That’s how we create win-win partnerships. A great example of this is with Magic: The Gathering. Their audience and the geocaching audience has very similar interests, and that when you blend those together, you can create a really nice partnership. We have worked with really, really large brands and have produced over 24,000 trackables for campaigns. We’ve also worked with smaller tourism bureaus producing only 500 trackables just to promote their small town to geocachers.

CR: One of the questions that I’ve heard people ask over time, and its especially some of my friends in Canada who say, “Hey, you’ve got this great promotion but I can’t do it because it’s not available in Canada and there’s… ” I always know the reason for that, but I think some people out there might not know, so maybe tell me why it is that some promotions are available in some countries but some aren’t available everywhere?

KD: Oh Canada, I am sorry to the geocaching community in Canada, we would love to have a promotion for you. Really it all depends on the brand and their goals and objectives to meet their target markets. We’d love for our promotions to be on a global scale, so that the entire geocaching community can be involved, but some brands don’t have an international market and or they are trying to build and develop a market within a certain country. An example of this was with a promotion we launched this summer with the brand Hurtigruten. It’s a popular cruise line in Norway, but they don’t have a significant presence here in the United States and they wanted to develop their brand awareness. We worked with them to release trackables within the United States only this summer, and there was a photo contest they’re running alongside of it, and the winning photo got a free cruise in Norway.

CR: The most recent one is the Magic promotions? There have been a couple of waves here, and there is so much excitement around… I think in the time that I’ve been at HQ I haven’t seen as much excitement around a promotion as around Magic, and I think people would really enjoy knowing more about that. How did that thing start, how did it come to be?

EB: The global brand manager of the popular card game Magic: The Gathering reached out to us in January of 2017. Their goal was to release a new set of cards, Ixalan, and then the Rivals of Ixalan and they wanted to do this in a fun and engaging way and thought geocaching would be a great collaboration. We worked together, and we came up with the idea of creating trackable mileage goals, this was for geocachers and Magic players to achieve together in order to earn sneak peeks of their new card set. The first launch was designed to create buzz around this whole promotion, they designed a really cool trackable with the Magic card look and then this was to get awareness out about the first deck. And then the second launch, which just came out in the end of November, is a trackable race between four different tribes so Dinosaurs, Merfolk, Vampires and Pirates, and between those they’re doing a trackable race and whoever gets the most miles wins at the end of the promotion period, and that means they get to decide which tribe stakes the claim on the city of Orazca, and that’s really exciting, you can go on geocaching.com/magic and watch the progress. There is four different colored map pins on the trackable map for you to view.

CR: The first release of those trackables happened and then there was more recently a second release of tracks. Multiple releases which is also a little bit different for the community, was that always the plan and is there going to be another one some time in the future? I’ve heard people wondering about that.

EB: That was really fun because we saw how excited people got about the first release, and they didn’t know there was going to be a second release, so that was kind of a double surprise for them.

CR: I’m not even sure I knew.

[laughter]

EB: Yeah, yeah. We kind of kept that under wraps. The first release was meant to generate buzz, they designed the trackables based on the iconic Magic card design, and then the second launch was really about the new cards and arrivals of Ixalan story. As far as a third release we aren’t going to give any more information about that, but do stay tuned because Magic or not, we will have more exciting promotions in the future.

CR: Some of the trackable promotions that HQ does produce trackables that become very desirable in the community and almost become very collectible, people wanna keep them, but that’s not the objective, that’s not the hope and the goal of these trackable promotions. We want these out in caches, we want people moving them from place to place.

KD: Yes, that’s right. The goal and purpose of these trackables is for them to be activated and placed in a cache so that they can travel and more geocachers can continue to engage with them and also have the opportunity to take photos and upload them. When geocachers request to receive one of these trackables in the mail, they’re agreeing to place this trackable in a geocache within two weeks of receiving it. Yes, we know these are really cool trackables and there’s only a limited edition and there are times when people want to hold onto that and keep it in their collection, but really that’s not the purpose of these trackable promotions. We want to see them moving and traveling from geocache to geocache.

CR: It used to be that there were a certain number of trackables and the word got out and you said sign up here, fill out this form, and once the number was over, the form closed and that was it. And it could be done in a couple of hours as I remember. But now you guys have a much better system, I think, and certainly I’ve heard a lot of good things in the community about it, that hopefully gives more people a chance to get one of these. Tell us about that.

EB: The way that we do it now is we open the web form for a certain number of days, it could be a week, it could be two weeks, it could be three days, it just depends on what the partner wants. And anyone can submit during that time period. And every single time we get more requests than we can fulfill, which is exciting, but I understand that’s frustrating for the community ’cause they won’t always win.

CR: And using Magic as an example, what are we talking about here?

EB: For the first launch we had 1,500 trackables to give away and we received almost 30,000 requests.

CR: Wow.

EB: Which is exciting, we love to see people engaging and submitting and although we can’t fulfill all of those, the nice thing is once people release them into the game and into geocaches, people who didn’t win them still have the opportunity to go find them and engage with them.

CR: ‘Cause that’s like a 1/20 chance. If you get one, congratulations. [chuckle]

EB: Yeah. It is…

CR: You beat the odds.

EB: It’s super lucky if you get one and we do see people celebrating a lot on social media, kind of bragging about it, like, “Look what I got”. And it’s for good reason ’cause they’re hard to get.

CR: I know we can’t go through every promotion that’s ever happened, as much as some people would like to hear about them, but I do wanna touch on one because we heard from a listener and her email was kind of what was the impetus for this episode. She wrote in to ask about Diary of a Wimpy Kid, which was a promotion that happened a few years ago. She was hoping that we might be able to have the author of those books onto the show which we weren’t able to do, but I at least wanted to hear what Katie has to say, since you worked on that project. And a little bit of the history of the Diary of a Wimpy Kid trackable promotion.

KD: The Diary of a Wimpy Kid was a really fun promotion in 2014, because it was the first of its kind where we worked with a children’s book author to develop a series of trackables. There were six different designs and they came… There were 2000 tags in each of those designs. And they mimicked the story line of what the book was about. Essentially the Heffleys, the family in the book, was on a road trip and their luggage kept falling off of their car. Each piece of luggage also represented a trackable. There was a pair of socks that fell off the car, you could find a socks trackable or a sunscreen trackable. And it was really fun because all of these were released into the community and people got excited if they could find multiples to match up all of them in the same series. The cool thing about these trackable promotions, although this launched in 2014, there’s stilltrackables moving today. I looked at the map today before the podcast, and I saw that a trackable from this promotion is still… Was just placed in a geocache today. The geocache was called Christmas Card Lane, which is fun because it’s around the holidays and fun to just see that even though that promotion has ended, thetrackables are continuing to travel.

CR: And if somebody has an idea for a great company, a partner for HQ on a trackable promotion, is there something that they can do to help make that happen?

EB: Yes, we do love receiving suggestions from the geocaching community for trackable promotions. If you do know of a potential partner and you think they’d be a good fit, feel free to send us an email at promotions@geocaching.com, with your ideas. If you have a contact it would help if you could introduce us to them or send us their contact info. All you Canadian geocachers out there feel free to email us.

CR: Well, this has all been great, extremely informative. Anything else we missed?

EB: Yes. We have a spoiler alert.

CR: Spoiler alert!

EB: Spoiler alert! There will be a trackable promotion launching in Spring 2018 with a fun ice cream brand. This will be a US-only promotion. But if you email us by January 1st 2018, either Ellis or Katie will get your email at promotions@geocaching.com and we will send whoever the first person to contact us with the code word “Happy promo” a special trackable in the mail.

CR: Is it gonna be a gallon of ice cream that you’re gonna send out? That wouldn’t work, no.

EB: It might melt. [chuckle]

CR: It might, it might. It might melt. Promotions@geocaching.com with the code word…

EB: “Happy promo”.

CR: “Happy promo” is the code word. Okay, spoiler alert out of the way. Anything else? Any other spoilers?

KD: No more spoilers but just one big gigantic thank you to all the geocaching community out there for your participation in our trackable promotions. Without you these trackable promotions wouldn’t be possible. Thank you for being a part of it and for submitting all those fun photos.

[music]

CR: How about that? A chance to win a special trackable to the first person who emails Ellis and Katie at the address that they mentioned. We will update our podcast page once I have confirmation that the prize is claimed. But we are not finished yet. Next up is Bryan Roth. He is one of the Geocaching HQ co-founders. And I thought it would be interesting to ask him about some of the legendary trackable promotions. One that still ranks very high in the hearts of geocachers is the Jeep promotion which dates back to 2004, and that is where we started our conversation.

[music]

CR: Yeah, let’s talk about the first one because that’s one that people definitely still remember, it had some allure within the community. The whole Jeep thing and you were saying that Jeremy was hugely involved… Jeremy Irish for people that don’t know. One of your co-founders here at HQ. That he was extremely involved in the beginning and then of course you involved as well.

Bryan Roth: Yeah, it’s true. Jeremy really drove the initial Jeep travel bug promotion that we did in 2004. I wanna say it was 2003, we got contacted by Rodale who is a big publisher, I believe they’re out of New York and at that time they did Backpacker magazine and a whole bunch of other magazines. One of their big publishingclients, or one of their big advertising clients was Jeep. And they were looking for a way to use geocaching, or leverage geocaching to create a fun and engaging promotion for Jeep. And at the time they reached out, they spoke with Jeremy, and Jeremy had the idea of creating trackables using Jeeps, Matchbox car style jeeps. And Rodale at the time was working with Jeep and Jeep was willing to give away vehicles which was really cool especially in the early days, the thought of geocachers being able to win an actual Jeep through something relating to geocaching was just a fantastic idea.

BR: And working with Rodale and the agencies that represented Jeep, we were able to get a few thousand little yellow Matchbox car Jeeps. We custom made travel bug tags that have the Jeep logo on them and had some information about the landing page being jeep.geocaching.com. And in the first year there were three ways to win a Jeep. They actually gave away three vehicles in the first year. There was a sweepstakes where anybody could just enter their information and a random drawing would be conducted and one winner would win a Jeep at the end of the year. And then we had a monthly photo contest where there was a goal of liberty or discovery or adventure, or something like that, and people had to go out and find these little Jeep travel bugs and take a picture of them in a scene that would depict liberty or adventure or whatever that goal was. And every month we would have, there was community voting, and the community could vote on which picture they thought was the best. I believe that based on the community votes, once a month they would chose the top photo and that person would win a Garmin GPS device, which was really cool.
BR: And then at the end of the year all of the top photos went to the agency that represented Jeep and they chose their favorite photo and that photo, the creator of that photo, the photographer actually won a brand new Jeep. That was the second way to win a Jeep. And the third way was essentially an essay contest, but it was using geocache logs. You had to write about your experience of finding one of these, something like that. And that one was the hardest because it required us doing so much reading to figure out which were the best logs and it’s subjective. And ultimately I don’t remember which one was chosen but that person actually won a Jeep as well. And in the subsequent years of the Jeep promotion, we went from a little yellow Jeep and we had a one year was a white Jeep and one year was a red Jeep and one year was a green Jeep. And in each of those subsequent years we did not have an essay contest. It was the photo contest. You had to find one or receive one somehow and then take pictures of a different scene and it was a similar format where the community would vote. People would win a Garmin device on the monthly contest and then for the annual contest Jeep would choose, or the agency would choose the photo and that person would win a Jeep. And then there was always the sweepstakes element, which was just a random chance to win one, because not everybody could find one.
BR: Sometimes they were collected and kept by geocachers. I think that still exists when it comes to trackable promotions, unfortunately. But it made it harder for people to find the more that they were out of circulation. And here was this sweepstakes option, where you could still get an opportunity to win a Jeep. As part of the Jeep promotions, because we were working with Rodale, they would do these full-page spreads in a variety of Rodale magazines, talking about geocaching and here’s how you can win a Jeep in this really fun Jeep travel bug promotion. I think that that in itself helped to draw a lot of attention to the game of geocaching, as well as giving geocachers and new geocachers an opportunity to actually win vehicles as part of this promotion. That was the biggest promotion that we had ever done back in the early days, and it has obviously gone on to spawn a whole lot of different trackable promotions that we’ve done over the years. A lot of people really appreciate them.
BR: I love them. I love seeing all the different trackable tags and there’s been coins done, different opportunities to win trackables by either finding them in caches or visiting some retail stores. We’ve done some promotions with Mountain Warehouse over in the UK, where you could go into a retail store and get a Mountain Warehouse trackable. We’ve done promotions with Garmin over the years, where you could go into the Blacks and Millets retail stores, also in the UK, and get some really cool Garmin coins. Back in the old days, there were five different coins that you could collect by going to these different retail stores, and that was a really fun promotion.

CR: When you think back on other trackable promotions that have happened over the course of years, are there any that come to mind for you that are particularly special?

BR: One of my favorite trackable promotions that we ever did was the Unite for Diabetes promotion. Some of you may have heard of it. There are still Unite for Diabetes trackables that are out there, traveling from cache to cache, which is super cool. The way that it got started was we got approached by a representative from Merck, who’s the big pharmaceutical company. They were working with the International Diabetes Federation, and what they were trying to do was they wanted to have the United Nations recognize an International Diabetes Day. And the goal was really to spread awareness of this disease and talk about lifestyle changes that people could make to avoid getting diabetes. Eating healthy, good exercise, things like that. We came up with this idea of doing Unite for Diabetes trackables. It was the first global trackable promotion that we were ever able to do,and using a grant from Merck, we created 20,000 Unite for Diabetes trackables. And they had this blue ring, which was the symbol of uniting for diabetes. We created a landing page that would talk about how to fight diabetes, and again, the lifestyle choices and things people could do to live a more healthy life and avoid getting diabetes.
BR: And we went out and we purchased a database of city names around the world, and we tried to clean it up a little bit so that there wasn’t anything that was maybe inappropriate for the geocaching community. And we randomly named each of these 20,000 Unite for Diabetes tags around a city in the world. They were named after a city and if you find one now, you can see it’s named after a city. And the goal for them was each trackable that you would find, the goal was to travel around, have people read about diabetes, learn about diabetes, and ultimately to reach the city for which that individual trackable was named, and then circulate within the city in perpetuity forever, ultimately helping to educate people. And what we did was… And this was the first time that we got to do this, so it was so cool. We created a form online and we said, “Hey, global geocaching community. No matter who you are or where you live, fill out this form,” and at that time, the first 20,000 people to fill out that form, we mailed them a Unite for Diabetes trackable. And we were sending these really to all these random places around the world, and that’s where each one would start.
BR: And then the goal, again, was to get to it’s namesake’s city, spreading awareness along the way. There was a photo contest that was a part of it, and I don’t think that there were any major prizes except to the extent that the best photo that was chosen by the International Diabetes Federation was presented to the United Nations. It was supposed to be on International Diabetes Day, which although we had started the promotion with a goal of not only generating awareness but creating enough awareness where the United Nations would decide to create an International Diabetes Day, really early on in the promotion of the United Nations made that decision, to create an International Diabetes Day. One of the goals of this long-return promotion was actually accomplished in the early days. I’d like to believe with some influence from the geocaching community, but realistically agree I think it was more than that. And that promotion because it was with a positive health benefit on a global scale and also because we were able to send them to people regardless of where they lived, that’s still one of my favourite trackable promotions that we’ve done to date.

CR: When you look at a trackable promotion what do you think is most important in finding something that is great for the community, for the game and for HQ as well?

BR: I think the cool think about trackable promotions is that they are a fun way to allow brands to engage with the geocaching community in a way that it doesn’t feel super commercial. Here, trackables are something that geocachers like, they’ve become an integral part of the geocaching game over so many years. And to get a Airstream trackable or a Jeep trackable or Unite for Diabetes trackable or a Garmin trackable or a Diary of the Wimpy Kid trackable, those are things that people find them fun. You get to engage with these brands in a way where it’s taking place in our playing field. This is not over advertising where you’re being forced to watch a commercial, this is something where, “Hey I found a cool GEICO trackable in a geocache. And I get to take a photo with it and maybe I can win some sort of a prize.” We know that the geocaching community is one that brands would love to reach. We’re outdoor enthusiasts, we’re technophiles, we’re normal people all over world.
BR: And what we wanna do as a company is, we don’t want the geocaching site to be one big billboard for advertising. What we really want is, we wanna be able to create win-wins, where not only does this brand benefit by getting some exposure to the geocaching community, but more importantly the community benefits, because the brand is coming in and creating these trackables and these potential prizes, that the community loves and prizes that, “Hey if we can give away a Jeep to a geocacher, that’s really cool to be able to do. Or if we can give away a Garmin device or if we can give away some other prize that the community feels is valuable, that’s really cool. But more importantly if we can create an experience where people are finding and moving these trackables and maybe learning about the harms that diabetes cause and the prevention methods for diabetes, those feel like real wins for everybody. And that’s one of the things that I love about these promotions.

CR: Talking about Jeep again, I would think in the early days with you and Jeremy and the other folks working here at HQ back then, that you could not possibly have foreseen that trackables, those Jeep trackables, are now like part of the law of the game and it’s they are like relics and if you do happen to find one… I remember finding one about a year ago out in a cache and thinking, “Oh my God, this is a huge responsibility to find the next good place for this to go.” And I spent several months and I just… No, this isn’t the right place. This isn’t the right place and finally I found a place that I thought was okay, but you guys couldn’t have been thinking that way back then. I wouldn’t think so at least.

BR: We really didn’t. At the time we were just thinking like, ” Lets create a cool promotion and that we can engage the community and give everybody something fun to do,” which is one of the fundamental goals of the company is like, ” Lets get people outside, having adventures, giving them something fun to do. Ideally making people’s lives a little bit better through geocaching.” And now, to look back and see the community honoring the history of this game and of this community, this is a shared history. This is not just this company, this is not Geocaching HQ owns this special piece of history, this belongs to every geocacher around the world. And to see somebody like you finding a Jeep and having it be a meaningful experience, that’s really the gift that keeps on giving. The fact that, “Hey we did these promotions 10 years ago, but it’s still bringing joy to the world, one cacher at a time,” as you go and find it in cache, that’s really meaningful. That’s really special.
BR: And for us to see that something like that has happened it’s just wonderful. And the truth is we wanna do more of it. We really do. And to see the Magic: The Gathering trackables that are out now and to see the excitement around that, not only do we get to see what’s happening today, I think we can trust based on experience that maybe 10 years from now, somebody is gonna find a cool Magic: The Gathering trackable and say, “Wow, this is really special. This made my day and now I have to honor this history by finding another cache to place it in, so that the next person gets some special experience.” Thats part of the beauty of this game overall. That’s part of the beauty of this community. And to see trackables and historical trackable promotions becoming a part of that, it’s just really special and I think we’re all fortunate to be a part of it.

[music]

CR: There’s everything you wanted to know about trackable promotions, but didn’t have a chance to ask. Thanks to Bryan. Thanks to Katie and Ellis. And thanks to the geocacher, Royal Roads Mama, who asked the question about Diary of a Wimpy Kid, that is what prompted this episode. If you would like to prompt an episode, do what Royal Roads Mama did. Send us an email to podcast@geocaching.com. Tell us what you want us to cover on the podcast. We will do our best to make it happen. Hope you have a wonderful holiday season. Be sure to go out and get the Last / First souvenirs for finding a geocache or attending an event on December 31st and January 1st. From me and everyone at Geocaching HQ, happy new year and happy caching.

Inside Geocaching HQ Podcast Transcript (Episode 5): Questions from geocaching podcasters and bloggers

Bryan Cindy Ben F and Ben H
Bryan Cindy Ben F and Ben H

[music]

Chris Ronan: Hello everybody. Welcome to Inside Geocaching HQ. I’m Chris Ronan, a.k.a. Rock Chalk, one of the staff here at HQ. This is our podcast coming to you from Seattle, where summer has finally arrived. It does not rain here as much during summer. You may have heard it rains all the time in Seattle. That’s not entirely true. It pretty much rains all the time between October and April. Like, every day it rains at least a little bit during those months. So what happens is… And I only learned this recently because I moved here three years ago. What happens is the rain just suddenly stops sometime in late May and when that happens, you just have to start doing everything you want to do outdoors non-stop between late May and October when the rain finally returns. Because the weather is just amazing during the summer here. So I and a lot of my colleagues here at HQ, we’ve been out doing a lot of caching in recent days and we hope you have been too. For this episode of Inside Geocaching HQ, we are answering questions from the geocaching bloggers and podcasters of the world. They ask the questions for the show, I went around the office to find the right people to answer those questions. We have covered some very interesting subjects, so let’s get right to it.

[music]

CR: We have a question from DarrylW4 of the GeoGearHeads podcast. You can find him at geogearheads.com along with his partner, The Bad Cop. And here is Darryl’s question:

DarrylW4: We know it’s always been a battle to keep a good, free version of geocaching.com versus the full-featured premium experience, but recently I’ve been hearing more stories about cachers that have had to cut back on their caching, either financial reasons or just lack of time. And in many cases these people are telling me that, “Yeah, we like to go caching occasionally.” But especially now that the new app, the former intro app, doesn’t allow them access to a lot of the cooler caches without paying for it, they’ve stopped caching at all. One situation is a fairly active cacher I used to know got tied up with some family things and on occasion they’d go out and do the vacation or a weekend trip somewhere, do some geocaching. And since they can no longer do earth caches and some of the cooler puzzle caches and stuff like that that they liked to do though the app, they just decided, you know, it’s not worth it anymore. They archived and adopted their caches and there is one less person caching. Well, in this case it was four people but, you know, [chuckle] one less group of cachers out there that did have some cool caches, particularly earth caches out there. And I was curious to see if there’s any plans to kind of roll that back and make it more accessible to cachers who can’t or won’t pay the $30 a year for the premium membership.

CR: Thank you, Darryl. So to answer that question, we go straight to the top. Bryan Roth is the president and CEO of Geocaching HQ. Bryan, we kinda talked about this a little bit on a podcast a few months ago and it’s a question that a lot of people are interested in, and it’s something that I know that you have been thinking a lot about and the team here has been thinking a lot about.

Bryan Roth: Hey Chris, that’s true, and first of all it’s good to be back on the Geocaching HQ podcast. Thank you Darryl for the question. I guess I would start by saying that it makes me sad to hear that people are stopping geocaching for any reason. I know that sentiment is shared by a lot of us here at HQ. One of the things I can say is that over the past few months, since we spoke in March, we’ve had a number of conversations around that topic here. At the same time we’ve spent a lot of time working to add features and functionality to that app. So for those of you who have been using it, I’m sure you’ve seen quite a few improvements over the last few months. We’re really excited about that. We have quite a few more improvements on the horizon and we really can’t wait to give those to the community. So the short answer is: Yes, we are actively looking into how we might address this.

BR: Our goal is to find the right balance between charging for features so that we can support the company and giving everything away for free. As much as we would like to open the app and let everybody have unlimited access to all geocaches at no charge, we wouldn’t stay in business too long as a bootstrapped company. So really quickly, for those of you who don’t know, Geocaching HQ is not a funded company. We have not taken VC funding or private equity funding or anything like that. The revenue that comes from the community is the revenue that we use to support the company to pay our bills, to pay our employees, to provide benefits, etcetera, etcetera. So not making any money isn’t really an option. And I know a lot of people have ideas, “Oh we should sell ads or sell our customers’ data,” and things like that. And we do some advertising. We have no interest in selling our customers’ data to anybody because we don’t think that that’s the right thing to do.

BR: And so what we’ve chosen to do is try to charge for the tools that we produce to make geocaching easier to play. Historically we’ve got the website for those people who want to go play puzzle caches and multi-stage caches, and earth caches. You can go to the website and you can continue to do that for free. Use your dedicated GPS device like a Garmin, there are other mobile applications that provide GPS navigation functionality. It’s not that you can’t play, you can play. At the same time the goal is to allow other partners as well as ourselves to build better tools for the geocaching community, and for API partners they’re allowed to charge for those applications and people can pay for additional functionality. When it comes to our mobile application our goal was to build a best of breed tool, and I thing we’re getting closer and closer every day to having the best tool out there for geocaching, but also we have to find ways to leverage that tool to generate revenue.

BR: So for those people who really appreciate it and enjoy it and are geocaching actively, our ask is that they consider becoming premium members. And at the same time, we would really like to have a balance between paid features and free features so that it makes for a good introduction for new players, but really active players will help support the site and the ecosystem that powers geocaching. At this time what we are focused on, is we’re looking at where that line is drawn. And I think that, as I mentioned in March, we’re not comfortable with where it is now, hearing stories of people giving up geocaching because they can’t find the cache that they want in the app certainly doesn’t make anybody feel happy, myself included.

BR: We do have plans, we will be probably testing in the near term some different models of how that will work and so many users won’t see those tests. Normally they’re segmented among a small percentage of the audience and we look at what it does for engagement, new user activation, even premium membership conversion and retention. And if we can find a better line that allows more people to have more access without making it harder for us to support ongoing operations of the company, then that’s something that we’re gonna do. So I guess in closing, what I would say is, we are definitely planning to address this. We have testing coming up that we’re going to be doing with the community, and based on the results we do plan on making some changes going forward.

[music]

CR: So our next questions are from GeoJangie, who is a blogger, geocaching blogger, in North Dakota in the United States. And she has a couple of questions, and to answer those I am joined by Cindy Potter, who is the director of community here at Geocaching HQ. So Cindy, for people who don’t know what you do, what is it that keeps you busy here at HQ everyday?

Cindy Potter: Okay, well first my username is Frau Potter, I was first hired here because I speak German, so that’s why I have that name. But I oversee two teams that work with the community and also the volunteer reviewers, moderators and translators. The teams do all the email answering from the community, all the social media posts, a lot of the blog posts. And we also oversee the guidelines, so we’re part of the appeals process if someone has hidden a cache and they don’t feel like the process went well and they want to appeal the process, then they write to us and we give them an answer.

CR: Well we have three questions here from geocachingjangie.com. And I’m gonna spell that out and I think we’ll probably also have it in the notes for the show but www.geocachingjangie, that’s J-A-N-G, as in George, I-E.com. That’s all one, geocachingjangie, all one word, dot com. And so her first question is regarding geocaching education. She asks, has Geocaching HQ considered creating a “geocaching education workshop” to partner with cachers to teach geocaching in locations around the world with ideas and products from HQ?

CP: Wow, I love this question. As I said before, I’ve been here six years, and this is something we’ve been wanting to do for a long time. I personally love this idea, we talk about it like Geocaching 101 workshops. I feel like there’s great ambassadors out in the community that know this game and really wanna teach new players. And it does feel like we could set up a system, I call it, “Train the Trainers,” where we could have perhaps some kind of an online workshop that people could take in order to qualify to become these trainers, and then maybe we have some sort of sponsorship materials that we can share with them in order to make those events go more smoothly. And maybe in the future we have a way on the website to highlight those events a little bit more easily or to send emails to new cachers to point out when those events are available in their area. Unfortunately we have a small company here and we don’t have enough people for all the fabulous ideas there are, but, yes, I do hope that we’ll be able to do this at some point. And in the meantime, I really want to say to those people that do host those workshops that we really do value that and think it’s really cool that you’re out there helping people get started with the game.

CR: Her next question is about events and it is, “What suggestions do you have to bring a large event to a state with a smaller geocaching population?” For example, where she is from, North Dakota.

CP: North Dakota? I love North Dakota. I’ve been to North Dakota. Let’s see, well first I’d like to start by saying large isn’t necessarily best. So sometimes people have this idea that mega events… That’s the status that everybody wants, right? But there are actually some events worldwide that would qualify for mega status that actually don’t want mega status ’cause they want to keep their numbers down. Now, that doesn’t answer your question but I think my point is just that we value all levels of events and don’t just favor mega events. And that’s something we, I think, need to look at more carefully in the future, too. Like, “How can we support those medium sized events a little bit more?” So for example events that maybe have 50 or 100 people and just a variety of really fun activities without all the stress of what a mega status would have.

CP: But that said, some ways to maybe look at how to do a bigger event, I would suggest, would be looking at existing examples. So an example would be the Going Caching event that takes place in Georgia every year, moves around to different locations. I haven’t had a chance to go to it, however I’ve heard from numerous lackeys that it’s probably the most fun event they’ve ever attended. And had a chance to meet the organizers at GeoWoodstock recently, and just seeing how friendly they are and how creative they are in their design, I’d say they could probably offer some tips. Some creative kind of concept or puzzling that can be done at the event can be really fun. Another idea is partnering with your tourism agency to see if they’d be interested in helping to sponsor Geocoins. So I know that some lackeys at our office, in fact you might be one of them…

[laughter]

CP: Likes to find those events where Geocoins are part of it and will travel quite far to take part in those events. And in many cases it’s an outside agency, not the cachers themselves that are funding the coins, but an agency that’s hoping to attract tourism. And I’d also like to say that we are not the event experts here, it’s really people in the community that make the best events. So I’m probably not the best person to ask since I’ve never organized an event that large and I’m always in awe of those that can.

CR: Well I think your point about tourism agencies and such, is really important because their job is to bring people to the city, to the town.

CP: Right.

CR: So if you can go to them and say, “Hey, we’ve got geocachers out there that might wanna come to our town and if we can just give them a little carrot to do it… ” And it might be through a geocoin that you earn and the example that I think of is the Tri-Cities Mega here in Washington State in the US, but I’ve seen it at other places too. So yeah, those are all good ideas. Her next question was about new cache types and she says, “I have a feeling someone else is bound to ask this question.” She actually was the only one [chuckle] that did for this episode, but we certainly have been asked this question many times which is, “Is there a new type of geocache in the works? For example history, virtual with new regulations, etcetera.”

CP: We do wanna make improvements to the game. I will say our focus this year is more shoring up of what we do have. Obviously, we retired the classic app and a lot of our time has been put into making sure we have all the necessary features into the free app, and also doing things on the website, updating things like the dashboard and the profile that were pretty clunky pages before. I always had trouble finding things and I’m hoping as we continue to refine this page that it will be easier for people to find things, and updating the outdated logging experience as well. But we know that’s not enough, we don’t want just the pages on the website to be easier to use, we want to have more features in the game. And so we have been talking about ideas for what other things we could add into the game. We don’t have any particular news to share, but I do want the community to know that we’re cachers too. So we have ideas and we also can solicit ideas from the community of, “What would you like to see as changes to the game?” And we welcome those ideas to be shared with us.

CR: There was another question that was asked that I’d like you to be here for, because [chuckle] you and I, we’re both involved in this quite a bit and there are actually a couple of people that asked this. And the question was basically wanting an update on challenge caches and asking if they would become a distinct cache type. It’s been a little over a year since the end of the moratorium and so people were just wanting an update on how things were going. And as you and I, and the rest of the team have been talking about it over the course of weeks… I think that what was interesting when the moratorium ended, and I don’t think that we anticipated this, was that it was gonna take about six months or so, five-six months for the community to figure out the challenge checker aspect of things. And so I think the moratorium ended around April last year, April-May, and for the first four-five months it felt like things were awesome because [chuckle] nothing was really happening. And we eventually figured out that was because the challenge checker issue was something that they were figuring out. And once they did, we started getting a better sense for how things were going.

CR: And I think you would agree Cindy, we’re still in the evaluation phase because of that. And I think we wanna get through a full “season of caching” this summer and fall, being the main part of the year when it’s really busy for us and for reviewers in most parts of the world. And then, once we get into the fall, get back with reviewers and see, “Okay, how do you feel about things and have the new guidelines alleviated the stress that you were feeling about this kind of cache? And if so, where do we go from there?”

CP: Right. And something for the community to keep in mind that it’s not so simple just to add a new icon and it can create problems in itself. You know the people out there that are icon hunters. They wanna all hide every different type of icon. They wanna find every type of icon, so we need to be ready that if we were to provide an icon that we really are proud of what it has become, because there’s going to be a lot of surge in activity. And if it’s not a pretty solid cache type, it’s gonna be very frustrating for a lot of people and we don’t want to end up grandfathering something that gets out of control. And also, I also wanna say we know why the community likes challenge caches. They really love these personal achievements and that’s something that we have a strong radar on here. Ideas are spinning about different ways that we might be able to also encourage that. Nothing yet to show, but we know that that’s something that is fun. It’s fun in other games to have some sort of achievements or badges and so, we’ll see what the future brings.

[music]

CR: Okay. So, for our next questions we have Ben Hewitt from the product team here at Geocaching HQ. And I want to start by talking about a question that we had from Oboeman who writes for the Allgauer Geocacher blog which is at www.allgaeuer-geocacher.de, and we will put his web address in the podcast notes. But he had asked about, “Can you alter the unknown icon to distinguish between unknown with a traditional and unknown with a multi in the end?” That’s kind of a similar answer to another question that came in from Patrick from the Podcache, which is a great name for a pod… Don’t you think Ben?

Ben Hewitt: I do.

CR: For a geocaching podcast, podcache.de, and he asks, “Why is it not possible to do a nano icon?” And I think the answer for both of these questions is fairly similar. So, being on the product team, I’d like to see what Ben has to say about those two questions.

BH: Yeah. I’m gonna focus on the question about a nano size. That’s something that we are well aware that the community has wanted and has been interested in adding for years. And it’s something we’ve actually discussed several times amongst the product and development and design teams at HQ. Actually to a pretty great level of detail. The short answer is, it’s not nearly as easy as it seems to just add more cache sizes. Anything is possible of course, which is why we investigated, but the technology stack that our system is built on, those cache sizes are rooted pretty deeply through a variety of services and on down to the database level. And so the last time we took a look at adding a nano cache size, we discovered, in working with our engineers, that it was gonna be weeks of work just to add that one cache size.

BH: And in our estimation, the amount of work that it required was not enough to justify just taking that on as a project by itself. That said, those are the kind of things that we keep an eye on to opportunistically loop in to a larger project. Basically where that one landed after the last discussion is like, “Hey, let’s wait until we’re working again on the cache submissions process or the cache details pages on the website. And remember that there’s an interest in having a nano cache size or possibly other cache sizes.” Because that would really be the right moment to rope in some of those other wins, is when we’re really digging down and re-architecting those systems on a larger level. It makes a lot of sense to do those things then, it doesn’t make as much sense to take on these smaller additions that would require a lot of work by themselves.

CR: Next question for Ben. We go back to DarrylW4 from the GeoGearHeads podcast and here is Darryl’s next question.

DarrylW4: We recently had a long discussion about the caches along a route function on GeoGearHeads, and part of that discussion was this is a feature that people don’t really seem to use to its fullest anymore. Probably in part because so much of the caching is done via smartphones. And I was wondering is there any plan to extend the features of the caches along a route to be usable on mobile, apps or otherwise? And how about the ability to even do lists easier so that we can grab and download the caches that are found along those route files from the mobile devices better.

BH: Darryl always has good questions. Like Darryl, I am a fan of the caches along a route feature. And like Darryl, I have often thought to myself that, “Hey, this feature is kind of hidden away and is not quite user friendly enough in terms of the functionality that we’re trying to deliver.” If you know how to use it, you can do some really awesome stuff, if you’re doing a driving trip and you jump through the hoops there. And so similar to my answer that I just gave about nanos, this is really something we’ve looked at and we’re waiting for the right moment to jump on this. Caches along a route right now is a side car to pocket queries. And if and when we take on an update to that, more likely than not it would merge in with a maps project or additional work on lists, which probably most people can tell we put a lot of work into lists in the last year, year and a half. And I don’t know exactly what that would look like but my best guess is what we would do is make it easier to create caches along a route in some sort of map experience and then, as Darryl already eluded, create a list of those which then you would get for free in the mobile app once you had created a list.

[music]

CR: Okay. So for our next question we have Ben Field, who is on the IT team here at Geocaching HQ. Ben, before we get to the actual question, since you haven’t been on the podcast before, maybe just tell people a little about what you do here at HQ.

Ben Field: Yeah, I’m the director of information technology here and along with my team we support the whole systems and network infrastructure that keeps the website and mobile applications running.

CR: Kind of an important thing?

[laughter]

BF: Yeah, no doubt.

[laughter]

CR: Okay, so our question is again from DarrylW4 from the GeoGearHeads podcast, and here it is.

DarrylW4: On a fairly recent episode of GeoGearHeads we fielded a question from RReagan, a very hypothetical situation, what would happen if geocaching.com had a catastrophe and lost their servers and all of the backups, and all the backups were bad? And his question was basically, could Project-GC and all of the GSAC databases out there be used to restore it? Definitely that’s not a situation that could or should ever happen, but it did bring up an interesting question of what is the contingency plan at geocaching.com for any of these various situations? We know that years and years ago there was a fire at the data center that took it offline, we’ve seen issues with internet services as a whole because of AWS going down. Is there any information you can share with us about these plans at geocaching.com to help bring the service back online should the worst happen? Even if it isn’t a nasty, everything goes out, but just even maybe a server issue or some kind of service issue?

BF: So I see this as really a two part question. I see the first part centered around what our course of action would be in the event of a disaster such as a total loss of the data center from mudslide, earthquake or other unwelcome scenario. And, well first of all we have offsite replication for everything that makes Geocaching run, including all the geocaches, logs, trackables, etcetera, so there should never be a scenario where we would need to recover from Project-GC or GSAC databases, etcetera. But we also have the ability to run our infrastructure elsewhere. So in the event of a disaster we’d be recovering offsite copies of all of our data to a new location which would likely be a fully cloud based, at least for an interim period, and then bringing our services back online as soon as possible.

BF: Then, for the second part of the question, I think revolved around how we recover from less critical issues such as single server or service failures. And these types of failures are common in most any web service infrastructure. There are bugs in code and services can crash, server systems have hardware failures. But the idea is to build as much redundancy into the infrastructure as possible, which is what we do as much as we can within the budget that we have. The geocaching core game elements are all supported by redundant systems, so there theoretically aren’t any single points of failure. But it’s not to say that code can’t get pushed out and an issue arises that didn’t manifest itself in test or staging, or that multiple hardware failures occur at the same time which in conjuncture could cause an outage. We’ve also seen some legacy components that haven’t properly handled a failover when a device fails. But in these types of scenarios we have a lot of skilled people here who can jump on a problem and determine the quickest path to resolution and then figure out the best way to prevent anything similar going forward.

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CR: There you have it, that was Ben Field. You also heard from Bryan Roth, Ben Hewitt and Cindy Potter. Thanks to the podcasters and bloggers who asked those questions. If you have a question you would like to hear us answer on the podcast, our email address is podcast@geocaching.com, that’s podcast@geocaching.com. Keep an eye on the Geocaching blog, if you are not already. There is a lot of stuff happening these days. Our summer promotion starts soon, that’s the lost treasure of Mary Hide. Read all about that on the blog. Get ready for that, it’s going to be a whole lot of fun coming up later this summer. Thanks for listening and from all of us at Geocaching HQ, happy caching.