Episode 50: The Lackey geocoin with HQ’s Roxxy

In the early years of Geocaching HQ (when it was known as Groundspeak), Lackeys came up with a gift idea for visitors to the Seattle office: a geocoin featuring digital icons of everyone who worked there. The Lackey geocoin was born.

HQ’s Roxxy has designed 11 of the 15 Lackey coins. In this episode, learn about how she approaches this big project each year.

You can listen to the episode via this page, or on Apple Podcasts, Google Podcasts, Spotify, or Stitcher. If you use an aggregator to subscribe to podcasts, you can access the RSS feed here.

A full transcript is available here. Learn more about Roxxy and the Lackey geocoin in the Geocaching Blog.

Inside Geocaching HQ Podcast
Inside Geocaching HQ Podcast
Episode 50: The Lackey geocoin with HQ's Roxxy
/

Episode 49: Adventure Lab

With more and more Adventures available to find around the world, it’s a good time to check in with Erin Thompson and Stuart Schwartz from HQ’s Adventure Lab team for an update on what’s happening with the platform.

You can listen to the episode via this page, or on Apple Podcasts, Google Podcasts, Spotify, or Stitcher. If you use an aggregator to subscribe to podcasts, you can access the RSS feed here.

A full transcript is available here.

Inside Geocaching HQ Podcast
Inside Geocaching HQ Podcast
Episode 49: Adventure Lab
/

Inside Geocaching HQ transcript (episode 49): Adventure Lab

(link to podcast)

0:00:14.6 Chris Ronan: Hello there! Welcome to Inside Geocaching HQ, the podcast about the goings on at Geocaching HQ in Seattle. I am Chris Ronan. My geocaching username is Rock Chalk. I am one of the lackeys at HQ. Most of us still working remotely these days, though, a few have returned to the office, of course, complying with guidelines from local health authorities. We are most definitely looking forward to the day when we can welcome you back to visit with us at HQ. That will be a great day.

0:00:47.7 CR: So on this episode, we turn our attention to Adventure Lab, a newer app and platform from the HQ team. With more and more adventures available around the world, there is a lot more talk in the community about those adventures. So I thought it would be a good time to have Erin Thompson and Stuart Schwartz come by to discuss the state of Adventure Lab and where it’s going. If you haven’t already, I encourage you to read a recent post in the Adventure Lab section of the Online Geocaching Forums. We will include a link on the podcast page to that forum post. The post is titled Update on Adventure Lab Platform Vision. There is a lot of detail in there covering some important points about Adventure Lab, and I got into some of that stuff with Erin and Stuart. Here we go.

[music]

0:01:49.4 CR: Okay, we have Erin and Stuart from the Adventure Lab team, and it’s been a while since we talked about Adventure Lab on the podcast. And so I thought it would be good to catch up on where things are right now with the team. And it’s been a while since each of you has been on the podcast. Erin, I was looking back, you were here to talk about GIFF a few years ago, so a little bit has changed for you at HQ as far as what you’re doing. So maybe we can start with that, just some introductions of the two of you. Erin, what is your role in the Adventure Lab team? What is your title? And for folks that may have been familiar with you previous to your time on this team, what other stuff have you done at HQ over the years? 

0:02:35.0 Erin Thompson: Well, thanks, Chris, for having us on the podcast today, exciting to get to talk about Adventure Lab and where we’re headed. As you mentioned, I’m Erin. I’ve had a few different roles and worn a few hats at Geocaching. My current role is Product Manager on the Adventure Lab team and working with the folks who build up this platform. And previously I’ve worn again several hats, including I have worked as a product manager on some of the website teams and some of the features that we released last year like the Cache on Our Dashboard, and maps, and some of the other features over there. Before that, I also had the opportunity to work with the community volunteer support teams, specifically with translators, with volunteer translators, and with GIFF, as you mentioned, with the film festival. I have enjoyed working in all of those roles because I think it strengthens a deep understanding of the geocaching community of which I would consider myself as well. And now, getting to use that over in the Adventure Lab product space to figure out what’s next is really exciting for me.

0:03:55.0 CR: Stuart, you had been at HQ longer than myself and Erin. Could you describe what your history has been like at HQ, and what you do now, and specifically, with the Adventure Lab team? 

0:04:08.0 Stuart Schwartz: Yeah, I’ve been with HQ for almost 10 years, nine years and change. And I was hired on originally as a full stack web developer. I worked on most of the website with respect to geocaching. Pretty much any part of geocaching.com, I’ve probably had a hand in some of the software there, the website itself and the APIs behind it. Throughout the years, I’ve worked with so many people within the building, and I’ve communicated with so many people outside in the community. It’s been really eye-opening and it’s been such a great growth opportunity working here at HQ. I really appreciate all of the different facets of this game, and just all over the place with respect to the things that I’m curious about and I like to tinker with, both with respect to the end impact in the community and the technologies that make it happen.

0:05:01.8 SS: With respect to my role here on the Adventure Lab team, my role is currently lead developer, that’s my official title, but essentially, I’m just really just synthesizing concepts and enabling people through technology. That’s what I’m doing on a daily basis, just trying to really get a feel for what the opportunities are out in the community, and what capabilities we have here, and just how to put those together. So it’s mostly about how to put things together and make them work. I hope that answered that question.

0:05:37.0 CR: Yeah, it totally does. And besides the two of you, what does the rest of the Adventure Lab team look like? How many people are we talking about? And what kind of skills and roles do those people play on the team? 

0:05:48.9 SS: I can speak to that a little bit. The Adventure Lab team, it’s a whole cross-discipline product delivery team. And what I mean by “cross-discipline” is that it’s not just engineers, it’s not just folks who know how to draw very nice-looking graphics. It’s a big collection of all of those things. So we have three engineers, including myself, so I’m a lead developer, and we have two React Native developers. React Native is the mobile technology we are using for the Adventure Lab app itself. It’s a pretty cool technology, works on both iOS and Android. That gives us a bit of a advantage with respect to how quickly we can put software out there and try new things. The team is also made up of a designer who is oftentimes sort of charged with figuring out how to sort of constructing a vision for what the software will look like before the engineers actually implement it. And then we have a product person who is in this chat with us, that is Erin.

0:06:52.6 SS: There are a couple other people who float in and around the team. There is a Scrum Master, is the role title, but it has numerous titles within different companies. We kinda call the role of Scrum Master here, but that person is mostly in charge of keeping us on-track and making sure that we aren’t stuck. So facilitating communication and facilitating daily process around the team itself.

0:07:22.0 ET: I would add a couple of the folks who float in and really enable us to move quickly as we work closely with the API backend team if there are questions around our technology and supporting them with the databases or with the APIs. And then we’re also collaborating with quality assurance, QA, and have recently begun working with QA here at Geocaching to support the development.

0:07:53.6 CR: Before we get to where Adventure Lab is now and the vision for it going forward, I thought maybe we just touch briefly on where it’s been and how it’s gotten to this point. It’s got kind of an interesting history for people that maybe haven’t been playing for several years, maybe you’re newer to the game. And Stuart, is it fair to say that you’ve been pretty involved with at least the Adventure Lab app, and kind of the transition from Lab Caches, as they were strictly known mostly at Mega-Events several years ago, and this transformation that we’ve had since I think about 2018 into the app. Is that fair to say, that you’ve pretty much been, you’ve had your hands on it throughout? 

0:08:38.8 SS: Yeah, that’s a really fair thing to say, a really fair statement. I don’t know if it’s well-known, but I put together the original mobile web version of the labs.geocaching.com player back in 2012-ish, 2013-ish. So I put together the very first playable prototype for the platform that eventually became Lab Caches. So I’ve had a hand in this since the beginning. The original genesis for it was I believe some of the founders had just come back from a Mega-Event in Europe, and they had heard that some of the folks who are hosting that event had a need for temporary private geocaches that could sort of enable visitors to that event, but the geocaches needed to… They didn’t quite conform to the rules of geocaching because they were to be private and temporary. So the idea was to create this concept that could support that use case.

0:09:42.6 SS: And originally, I think Jeremy, one of the original founders, wanted to call it Adventures and sort of take that opportunity of private temporary geocaches and slap some additional interactivity and opportunity on top of it. So opportunity for storytelling, he was a very big advocate for the power of storytelling. Storytelling is a very compelling thread that weaves its way through human history, so it feels only kinda natural that it might be something that we could sort of slap on top of a potential sort of adventuring platform that enables people to explore. So that was the original sort of genesis for this thing. And we put together a mobile web prototype, which wasn’t ideal for playing in the field ’cause web, you generally think of, is for desktops and PCs. But mobile web was just becoming a thing back in a decade ago, and we figured that was great for an MVP, that we could get people outside playing these things probably with that.

0:10:46.9 SS: And we did, and you’ve seen it. I’m sure people listening to the show have seen what labs.geocaching.com probably looked like back when it did have a mobile response and web player. If you hadn’t seen it, if you’re newer, the TLDR on that is that it wasn’t terribly effective. It was good for a prototype, but it was difficult to use, the usability was very poor. So it proved out the hypothesis that this had value and it was compelling for groups of people, but it wasn’t quite what we had envisioned for it. So over the years, we just sort of let it bake in the community and see what the community did with it.

0:11:23.6 SS: And then sometime around 2018, I kicked off a… React Native was a new technology. It came out about five or six years ago, I think. It became pretty mainstream. And just a few years ago, I adopted it, took some, went to a conference for it, and sort of was inspired by it, and I thought, “This could be a technology we could use to take that Labs’ prototype and make it a native mobile app.” So I kicked off an effort to put a prototype together, the company supported it. We rallied a team around it, and eventually shipped it, and it worked out. It’s just kind of snowballed to where we are today.

0:12:03.0 CR: And so over the years, leading up to when that app was launched, and then in the time since then, how have you and the rest of the team, and Erin, you as well now, tried to corral the many ideas that come in, the asks that come from the community? There are, I’m sure there must be, is it fair to say hundreds or more of various ideas for improvements and new aspects to the app and new things that people wanna be able to do with Adventure Lab? And how do you go about trying to collect all of that feedback and try to find ways to prioritize what could work and how long it would take to build, and just all of that stuff? I’m just kinda curious as to how the team goes about tackling that part of things.

0:12:54.0 ET: I am new-ish on the Adventure Lab team. I’ve been on the team now for two months. And as part of my own ramping up into this role, I really wanted to understand the breadth and depth of that ideation that has been happening over years, and especially in the last two. Since the player, the app went live, we’ve been feedback from a multitude of sources, in-person, in the app feedback, community response, also looking at data. I would validate that the idea list is in the hundreds, somebody recently throughout maybe 600 ideas, it might be close to that. And currently, they’re in a spreadsheet and I’m tracking them actively. The feedback from the community is incredibly valuable to help us identify the wants, the needs, the hopes, where this product can provide value to existing geocachers and also, really, to expand the audience to welcome new folks into this exploration of the world around them.

0:14:10.9 ET: And one of the ways we look at all of that feedback and prioritize is by, I like to call them themes. I think themes of where might this add value or utility to players, where might this add… Some of it is purely a pain point, or some of it is new features. Some of it is really innovative, which is hopefully is the juicy stuff that we really want to be able to enable and innovate with this platform. That’s part of our vision of where we’re headed is, “How do we enable creators to tell the stories to be more compelling and more interactive with the world around them?” That, I think, is really the opportunity space that we are trying to look at. And there’s lots of those ideas as well. And then we layer, there’s multiple factors of the strategy of where we’re headed with Adventure Lab, and tracking all that feedback, mapping it to, “What are the paths to be able to provide what creators are asking for, to be able to enable and unlock creators to create more compelling stories that are approachable for existing geocachers and also, welcoming new folks?”

0:15:33.8 CR: There was a post in the Geocaching Forums at the end of March made by HQ, and I will include a link to that on the podcast page. It was titled Update on Adventure Lab Platform Vision. And we can talk about the content of that post and some of the points that were made there. What was the inspiration for that? And what were we hoping to get across when we shared some of that information with the community at the end of March? 

0:16:02.8 ET: Like as I mentioned, I am new on the team, roughly two months this week, working with all of the folks who’ve been stewarding this vision. I’m not new to geocaching, but new to really deeply understanding Adventure Lab and the vision of where it’s headed. And as I began to work with the whole team, the company, really, the product delivery team itself, Stuart, the other engineers, the folks who’ve been answering community support questions, and the senior leadership, Bryan, who I think has spoken recently about this vision for Adventure Lab as well. I really felt like it would be valuable to communicate where we’re headed, and put some of that down on paper so that the community could see and reflect, and that we could also reference that we really see an exciting opportunity space ahead of us. And collectively, a lot of these words already existed, but hadn’t been shared, and thought that it could be a valuable tool for communicating where we’re headed.

0:17:09.0 CR: So we can go through a couple of the points that were shared in that post and maybe talk a little bit more about them. One of the first ones, and you guys have each kind of touched on a little bit to this as we’ve talked so far here. But one of the first ones was talking about the experimental nature of Adventure Lab and how, I guess what I was taking away from the point, which was, and I’ll just read it: “HQ will continue to experiment with the platform and with features to enable more people to discover and explore the world around them. And the improvements may happen in steps, and there could be some instability along the way.” I guess when I read that, to me, was, “Hey, this is still a work-in-progress. We have a lot of stuff that we wanna try, a lot of possibilities out there, and it might go a little rough and tumble here and there. So hopefully, you’re okay with that. And what we’re hoping is we’ll get through that part, and then it’ll, we’ll all come out the other side and it’ll be a lot better for it.” Is that a pretty good summary? 

0:18:08.9 SS: I think that’s a pretty good summary. I think if I were to expand on that bullet point, that sort of headline a little bit, essentially, designing software is pretty easy to physically design software. It’s kinda like just computer science kinda stuff, you just map it out. But to really meet people’s needs is super difficult. Most of the time, needs are unknown, so they’re unknown in advance. You generally don’t know you’ve met needs until after they’re met. So there’s a bunch of approaches to discovering undiscovered, unmet needs. Those are usually phrases as opportunities. It’s hard because you don’t know what they are in advance, oftentimes, but you sort of know they’re out there because economies can grow infinitely. There’s just infinite opportunity out there. There’s so many ways to make things better for other people.

0:19:03.5 SS: What we’re doing is taking an exploratory approach, explorative, I’m not quite sure what the word is there, we’re exploring our way into opportunities within the geocaching community and communities outside the geocaching community in the space of location-based. Essentially, the mission of the company to inspire and enable adventure and exploration and community. We really want to be able to do that as well as we can.

0:19:32.1 SS: We believe that there’s more opportunity in this space, and our intention here is to sort of carve out an expectation that we will be exploring our way into this space, and we won’t necessarily know if we’ve made it or not until after we’ve tried. So we’re hoping that the community will support us in trying and will come with us, and help us by letting us know if we did or did not meet needs. And if we didn’t, we’ll take it back a little bit and try something else.

0:20:01.3 ET: I’ll explain a little as well because I think one of the things I think of often is that our time to experiment with useful, let’s call them features or tools, we are adopting an approach on our team where we want to be able to get experiences, features, tools out faster. And what this means is they may not be perfect. A lot of the feedback I read from the forums and the Facebook posts and the community, there will often be a question around this concept of perfection. And we are actively trying to get features out faster, which may mean they’re not perfect on the first try. We will learn, and it is our intention to not be perfect so that we can try faster to learn if what we’re building really does unlock something for creators or unlock something for the player out in the field who is experiencing this.

0:21:05.7 ET: And so I think it’s that ask, that expectation that it won’t, that we are trying to not be perfect with our releases. And it’s very easy, I think, as humans, to see the small imperfections and focus on them. And we really wanna be looking at the experiences and enabling people to get out there. Stuart actually shared a really great thought process with me, and I think a lot about my car. I drive a 2001 little Honda. We call it the go-kart. It doesn’t have brake shocks, and it bounces a lot, but it gets me from point A to point B. So it’s not the really, really nice Ferrari that would be beautiful, but it works, and it’s fulfilling that value right now. And then we can try to fill more of that value sooner if we’re not building the Ferrari right away, and that’s the only thing we’re building. Not recommending go-karts necessarily be the way, but getting to that experience quicker is our goal.

0:22:14.6 CR: So continuing to go through that forum post about the vision for Adventure Lab, one of the points was that HQ intends to expand the Adventure Lab audience and welcome creators and players beyond the current geocaching community. And as that happens, some decisions will favor welcoming new audiences, rather than trying to integrate Adventure Lab into the existing geocaching game. And so I wonder if we could just talk about the background behind that, and what that points to in the future.

0:22:50.8 SS: Our attempt with Adventure Lab is to create a superset around geocaching so geocachers can enjoy it, and people outside of geocaching can enjoy it. It’ll have something for everybody. That’s our intention. In order to be a superset, it has to support things that core geocaching just can’t support. With Adventure Lab, we would like a place to experiment with enabling location-based experiences that are in the same spirit of geocaching, exploration and adventure, but with a little more flexibility. Sort of relieving the requirements that geocaching currently has so that we can enable exploration and adventure in locations in ways that geocaching currently cannot. In order to continue to do that, it’ll be very difficult, if not impossible, to reverse-integrate some of those features back into core geocaching simply because we don’t have control over core geocaching.

0:23:49.3 ET: I would also say at a high level, we hear a lot of feedback that geocaching isn’t as accessible for many people in certain circumstances. We want Adventure Lab to be available and approachable for anyone who wants to explore the world around them. And maybe that means that they are temporary. Maybe it means that they are inside. Maybe it means that they tell really compelling stories that move people through the world around them, but that story happens within 0.1 mi of the next stage. And so that’s not possible in geocaching. We want to enable the flexibility for more exploration and discovery by more people. How can we unlock new opportunities for those who haven’t found geocaching to be available to them, or who don’t have the tool set or the woods, or the willingness to go and put their hand in dirty holes trying to find containers? How might we still enable exploration and adventure for this whole other group of folks that we’ve heard feedback from? 

0:25:03.0 CR: So the Adventure Lab platform will be, will continue to be distinct from core geocaching, it’s one of the things that was highlighted in that forum post, “with a limited intersection of features” was the words that were used. And one of those intersections came recently with adventure pins on the map in the Geocaching app, which was something that people have asked for for a long time. I wonder if we could just kinda talk about what kind of a project that is, to have an intersection like that between the Geocaching app and the Adventure Lab app. Kinda seems like it would be a pretty significant project. How much time goes into that? And how much overlap is there between the two teams in trying to work together to make sure that this feature is working the way it should in both of these apps? 

0:25:53.4 SS: This was mostly on our core mobile team, the majority of the effort and the majority of the interesting challenge was with the core mobile team. How to get access to the directory of adventures, and how to display the pins alongside core geocache pins. I believe there was quite a large effort to re-factor the maps to even be able to support this use case, to re-factor the code that drives the maps. So I can’t take a significant amount of credit on the Adventures team, we can’t take a significant amount of credit. The majority of it was with the core mobile team.

0:26:26.2 SS: The intersection of the features, in general, I like to call it a convenience feature. So for geocachers who want to be aware of adventures near them while they’re geocaching, this feature provides them with some awareness of what adventure opportunities they have near them while geocaching. So the feature itself, I wouldn’t necessarily call it an intersection because it’s not necessarily doing the same thing on both platforms. They do happen to be pins on both platforms, but the intent is just to make geocaching users aware of Adventure Lab opportunities.

0:27:07.7 ET: Yeah, I was gonna add a little bit to that with regards to dots on the map. And a lot of the feedback we hear and one of the decisions we’ve made around really wanting to focus on where we’re headed with Adventure Lab, and enabling storytelling for creators, preserving the stories that creators are trying to tell and also, our vision to really build something new and innovative with Adventure Lab, I believe that ties into both the dots on the map conversation, and the making decisions around intersections with core geocaching because we really wanna preserve the space to innovate. We envision more for Adventure Lab and not all of it.

0:27:54.9 ET: We envision so much innovation that we don’t think it will be possible for all of it to be functional on core geocaching. It is a unique platform, and we want it also to be engaging for geocachers. But a lot of the functionality are the dreams we have. The opportunity space that we’re trying to preserve by not necessarily, at this time, adding more features to core geocaching is to enable us to experiment with additional opportunities that the community has asked for with storytelling. And we really want to enable that. And for the time being, that’s the direction of where we’re headed, is looking at the ways that we can unlock more tools that may not integrate fully, and most likely, won’t be possible on core geocaching.

0:28:50.0 CR: Well, we have to wrap up here shortly, but going forward from this point, what would you like people to know that we haven’t talked about so far? And maybe where can they go if they wanna share feedback or what have you as this Adventure Lab process continues into the future? 

0:29:09.4 ET: That’s what I was thinking about sharing, is that if you go to the Adventure Lab app and sign in and go to the profile, there’s a feedback button where you can send us your ideas. And I’d love to hear the innovations that you are seeking. What could Adventure Lab do that is beyond what we’ve already been dreaming up? I would love to explore more of those ideas of where you think storytelling in the future with place-based tools like Adventure Lab could go in the future. If you have that feedback, I’d love to hear it. That is the best place right now to share that with us. We actively look at that feedback from the in-app tool.

0:29:53.5 SS: I do want to reiterate that we are attempting to innovate and build something new with Adventure Lab. We envision Adventure Lab enabling storytelling to provide players with opportunities to learn something hidden in plain sight about the world around them, something that they would have never realized that this platform expands their understanding of the world around them. So we have big dreams for this platform. And I think it would be so helpful for us to hear about the dreams that the community might have for this platform, what opportunities do you see that we could incorporate into this thing.

[music]

0:30:32.0 CR: Thank you to Erin Thompson and Stuart Schwartz for stopping by from the Adventure Lab team. I hope there was some interesting information in there for you. If there is a topic that you think we should cover on the podcast, please send an email to podcast@geocaching.com. We get a lot of our episode ideas from your emails, including the idea for today’s podcast, so keep those ideas coming. Until next time from me and Erin and from Stuart and all the lackeys at Geocaching HQ, happy caching.

Dr. McCubbin posing with a coastal view while geocaching,

Episode 48: Geocaching on Mars – Interview with Dr. Francis McCubbin

NASA’s Mars 2020 Perseverance Rover will soon land in Jezero Crater on Mars, along with the first interplanetary trackable! Longtime geocacher Dr. Francis McCubbin played a huge role in this geocaching milestone. In this episode, Dr. McCubbin shares details about the project.

Read more about Dr. McCubbin in the Geocaching Blog.

You can listen to the episode via this page, or on Apple Podcasts, Google Podcasts, Spotify, or Stitcher. If you use an aggregator to subscribe to podcasts, you can access the RSS feed here.

A full transcript is available here.

Inside Geocaching HQ Podcast
Inside Geocaching HQ Podcast
Episode 48: Geocaching on Mars - Interview with Dr. Francis McCubbin
/

Inside Geocaching HQ transcript (episode 47): 20 years of geocaching with HQ co-founders Jeremy Irish and Bryan Roth

(link to podcast)

[music]

0:00:14.4 Chris Ronan: Hello everybody, this is Inside Geocaching HQ from Seattle. I am Chris Ronan, Rock Chalk is my Geocaching user name. Thank you for downloading our podcast. This episode is a good one, I so enjoyed the conversation that you are about to hear with Jeremy Irish and Bryan Roth, who along with Elias Alvord are the co-founders of Geocaching HQ. Bryan is HQ’s President, Jeremy is the Senior Vice President, and the guy who launched geocaching.com. This year, of course, is the 20th anniversary of Geocaching, it was a challenging year to say the least for everyone, but we hope that you might get a smile from listening to these two guys share some fun stories from the past 20 years and look ahead to the future of our great game. So here they are, Jeremy Irish, and Bryan Roth.

[music]

0:01:14.0 CR: Alright. Well, this is very exciting. This is the first time we’ve had Bryan and Jeremy on the HQ podcast. And of course, the reason the 20th anniversary of Geocaching this year, which unfortunately, as we all know, the year has been messy, and some of the celebrations that we had hoped for have not happened, but we’re hoping that they will happen in the future. But still it is an opportunity to look back at what has happened over these past 20 years and to think about what will come in the future, and so I appreciate both of you guys doing this. Jeremy, you and I have talked before on the podcast just about how you launched the website and then just in very general terms about how you got together with working at the same company like you did with Bryan and Elias. But I’m just one thing I’ve kind of wondered about over time is, why did you reach out to them specifically?

0:02:08.1 Jeremy Irish: Well, at the time, the three of us were working really closely together at Savvy Shopper, and I got to know Elias and Bryan really well. I started out as their client, or they were my client or the company I was working for. So I just had a really strong relationship with the two of them. And I think a lot of businesses that get started, it really comes down to knowing and trusting the people that you start the company with, and that’s how they become successful, because they pick up on the places where you don’t have that capability. So it was like, I realized at that time that Elias had a really strong networking background, a really smart person I could bounce technical questions and ideas and stuff like that with, and he had the technical chops to be able to put together a system that would even support geocaching. ‘Cause the first time I was running the site, it was in my spare bedroom in Bellevue, so with very low bandwidth. And I was like, “How do I take this site that was just slashdotted and put it on a better computer and get that out on to the internet, so it won’t break?”

0:03:17.8 JI: And that’s some stuff that I just had no idea how to do. And then on Bryan’s side, he was done, he had the legal chops, which is awesome, the operations chops, things that I really didn’t understand, or just things that weren’t in my wheelhouse of experience, he was able to take on that stuff. And I’m also not necessarily a people person, and Bryan definitely is. So there was that social part of it too, that really enamored me to have Bryan join up and start this company, which really was initially just running a hobby site, so there wasn’t really a lot of strategery going on to figure out how we’re gonna run a company, and you know what this thing is going to be. There was no business plan put together for the company, it was really just, “Hey, I’m kind of scared. This is getting a little bit bigger than I expected it to be, and I really need help. And you guys are awesome, so would you like to join? I know it’s kind of a dumb idea, that’s kind of what people are thinking.” And they’re like, “What is this silly idea? This won’t… ” I’m like, “I don’t even know it’s not really about making money, it’s just about creating something fun. Would you like to be involved in with this?”

0:04:33.7 JI: And initially it was a smaller project and there was a lot of light touches that would happen while I was programming the site, but as the company and as the game started getting bigger and bigger, you could see those challenges coming out at us and to have those two strong partners involved in it really rounded us out and made it so I honestly continued doing it because it’s a lot of work when you’re working on this hobby site and the excitement that you get from people going out and finding geocaches and getting active in it, and then that community being built, there’s a lot of excitement around it, but there’s also a lot of low points where you’re just like, “Why am I doing this? I’m spending all my weekends working on this and my evenings, and I also have to do another job.” And I know that there’s a lot of great feeling around the game itself, but it takes a toll on your social life and your personal life, and to have two partners who are saying like, “Hey, it’s worth it. How can I help?”

0:05:39.1 JI: And them pitching in and working through it made it what it is today. So I always joke like, I wanna quit every so often, and then Bryan and Elias will talk me off the ledge. Not so much today, but in the early days, there’s a lot of moments where you’re just like, “I’m done.” And they’re like,” No, no, no, just chill, it’s just like a bad day.” So that’s kind of why it started that way, and I think I’ve learned over time that companies that are very successful have more than two partners, and I think that really has to do with tie-breaking, there’s always… If there’s two people that are not connecting on a topic or something, there’s always a tie-breaker, there’s always a Switzerland that can come in and help that conversation and turn that conversation to a positive way.

0:06:28.0 CR: I don’t know what the exact stats are, but I can’t imagine that a whole lot of partnerships last 20 or more years for a variety of reasons, just the business maybe doesn’t go the right way, but then also personalities not meshing together the way that you would like. How has it worked with you guys to keep this going for this long and to still have this strong partnership after such a long amount of time?

0:06:52.5 Bryan Roth: From my perspective, I think that it’s sort of fluctuated over the years. There were times where the three of us wouldn’t exactly get along on a specific topic, but there was always this underlying sense of mutual respect. Like I’ve always said when Jeremy approached me, when Jeremy and Elias approached me and asked me to join, help them start this company to support a hobby, I just remember it wasn’t so much about what we were going to be doing, I was just excited to work with the two of them because I knew who they were, we were already friends, we had worked together for a while, I knew what some of their strengths were, and personality-wise, we already clicked, and so it felt like this opportunity to start something cool with friends. And as Jeremy mentioned, it didn’t feel like there was a whole lot of potential. It was like, “Oh, here’s this hobby, it’s after recreation and technology, two things that we’re all kind of passionate about, and we’re friends, and between the three of us, we can each do different things, so we could probably do the basics to get this thing up and running. Like what do you say?” And I was like, “Oh cool, I’m gonna get to work with my friends and I have this little side project and we’ll see what it becomes.” Here we are 20 years later.

0:08:08.9 BR: And a question like, “How did we make it?” I think foundationally, the fact that we were friends, the fact that we had respect for each other and everybody sort of brought a different set of talents to the company and to into the partnership, really went a long way. And so two things that I would say is, one, if it was, if the question that we faced related to a topic where there were some expertise, I think that we were really good about deferring to the resident expert on that topic. And the second thing is, I always knew that if Jeremy and Elias agreed on something and I found myself at odds with that, I really needed to reconsider my opinion because I had a lot of faith in what the two of them thought and how they looked at things. And so we could always have good conversations where I was able to bring like, “Hey, here’s how I’m thinking about it.” And if they would say, “Well, here’s another way to think about it, and by the way, we’re both aligned on this.” Or, “Here’s three different ways to think about it.” There was always this sense of, “Well, let’s try and figure it out together,” as opposed to, “Well, you have to do it this way because I said so.” That was never really the thing.

0:09:22.3 BR: And so one of the other things is, especially in the early days when we were all working for the same company, that company Savvy Shopper went out of business, then we all went to work for a promotional marketing company, which was Sunrise, but we would meet in the mornings pretty frequently at 6:00 AM before work, and we would go out wakeboarding or water skiing or whatever the three of us. And so we would start the day by playing together and we would water ski or wake board for a little while, and then we’d just sit and float in the boat and just kinda talk about like, “Hey, what’s going on today? What are the challenges? How are things going?” I think it allowed us to really build a strong relationship in the early days based on friendship and business that has allowed us to kind of navigate both the common and rough waters that we’ve seen over the years.

0:10:16.7 JI: Yeah, I think we’ve been fortunate that we haven’t seen a lot of adversity in the company either. We always have had a back-up plan in the early days, so it was more like all the interesting things that came at us were a less big challenging like doom and gloom kind of things, and more just really super weird problems.

0:10:38.5 BR: Opportunities.

0:10:38.7 JI: Yeah, they became opportunities, but when the National Park Service found a geocache on the property and they’re telling us they banned it in all national parks, we were like, “Okay, well, here’s a challenge, but it’s a surmountable challenge.” It’s not like none of the particular challenges were like the doom and gloom type of challenges, and they’re always interesting. So I think we always had an interesting problem to address. And for me, that makes me happy for some reason. I like, I used to have a fire bucket, for example, on my desk for a long time with pens and stuff, ’cause I was always feeling like that we were doing fire drills. And there was a moment where I decided to retire that fire can, because I felt like we were at the point now where we were beyond doing the fire drills, but sometimes I’d still miss the fire drill, they just kept you on your toes.

0:11:34.4 BR: I think a number of the challenges that we had in the early days, like the one Jeremy described with the national parks, really related to the fact that here was this totally new hobby and people didn’t know what to make of it. So when it came to the national parks, they’re like, “Oh, people are leaving things in the park over a period of 24 hours, that’s against our rules, we need to shut it down.” And in a similar sense, when we first went to get business insurance, for the most part nobody would insure us because they said, “We don’t understand what you’re doing, what kind of liability does this present, etcetera.” And we’d explain to them, “Here’s all the work that we’ve done to present the company in the right way,” but it took sort of a very special partnership with an insurance agent that we met who went out and did a really good job of kind of explaining what it was that we were doing so that we could actually get our first policy.

0:12:31.4 BR: But we dealt with that along the way in different forms, and I think it’s interesting to be here 20 years later when if something happens in a park, we’ll often hear from somebody, and they’ll say, “Oh, we know what geocaching is. It looks like this person didn’t follow your guidelines, and the cache looks like something dangerous. Can you please do a better job of explaining to people that, what’s appropriate and what’s not appropriate?” Versus where it was 15, 18 years ago, where it’s like, “Hey, we had to close off the street because somebody placed a cache that looked inappropriate, and we’re gonna have to shut you guys down.” And I was like, “Wait a second. That’s not exactly what’s happening.” So I think there were a variety of things like that over the years that we had to deal with fires. I remember that fire bucket. It’s funny. As you mentioned that it’s something I haven’t thought about in years, but I do remember.

0:13:28.5 CR: Isn’t it amazing too, given that early adversity with the national park system, but now there’s a Find Your Park’s Geo Tour with geocaches at national parks all over the US.

0:13:40.8 JI: Oh, yeah, I went geocaching at Rockwood Park in Oregon outside… Oh, I think it’s outside Portland. And it was just really cool to be able to go on this hike and seeing geocaches that were placed by the local parks, and in a relationship with the local geocachers to do to cache and trash out of them at that park. So it’s like all these little decisions that we made in the early days to try to make this game family-friendly and open and available and not secret, that was really important to us to have that vision, and that created a lot of challenges in that we had to work with a lot of different parks and a lot of landowners and stuff like that. So we took the hard route and really the long-term vision of it as opposed to making it some secret society game that’s violating a lot of rules and laws to play the game. And I think as a result of that, we see the results of that effort. Parks that encourage geocaches, they even place their own and they host the geocachers. And as a result, those caches are better maintained, they’re in better places, and they’re just more enjoyable overall.

0:14:56.0 CR: Along those lines, hindsight being 20/20 now you can… Sometimes business owners can look back and say, “Here are moments where we made a very important decision. Maybe we didn’t know it at the time, but in retrospect, this was really important.” You’ve mentioned a couple of things just there, but are there other things that come to mind for either of you where you look back and you realize either for the game or for the business, this was a fork in the road, or this was a very important thing where in retrospect, that was a really good decision that we made that led us down a better path?

0:15:33.1 JI: Well, I’ll say the accidental one was the reviewers, the volunteers that are involved with geocaching. Initially, the reason why I asked the first volunteer to help was because I was just overwhelmed with reviewing geocaches. I didn’t really have any forethought as to what volunteering for geocaching would look like. Today, now there’s a community of volunteers around the world that review caches. They know their local laws. They give a lot of good positive scrutiny to the geocaches that are placed. And at the time, we could have gone in a direction where we reviewed them all internally or created some kind of rule system or an AI algorithm or something like that, that decides whether or not these are okay or rely on the community to report them. Deciding to have folks and trusting them with the ability to go in and edit any geocache, that was a big deal, and entrusting in the community that you’ve never actually met in real life to be active in that. I think that was a big one. As a result, now we have this community of volunteers around the world that make this geocaching game better.

0:16:48.1 BR: I think another example would be, in the early days, we started to see people who were suggesting either in the forms or elsewhere, like, “Hey, when you go out geocaching, bring a trash bag and pick up the cans along the way.” And when we heard that, we said, Oh, wow, this is a really good idea.” And so many of the good ideas have come from the community, of course, and paying attention to what they’re doing. But we said, “How can we come up with a program to encourage this?” And the beginning of Cache In and Trash Out and having an international Cache In Trash Out Day, those were early decisions that just felt like, “Oh, this makes sense. Sure, if we encourage people to pick up trash while they’re geocaching, then we’ll have a positive impact on the game board and the world.” And if you consider now so many years later, with thousands of Cache In Trash Out events and people going out and just making this part of their geocaching routine, the environmental impact that this global community has had as a result of us sort of just adopting something that we thought was cool because the community was doing it, that’s like the pebble in the pond kind of thing, where it’s seemingly insignificant, but over time has become really significant. And now it’s something that the community celebrates. There’s a couple of times a year where we’re encouraging events. And it’s just one of those smaller ideas that has become really impactful in a positive way.

0:18:20.8 CR: Well, on the flip side of things, in 20 years, a few mistakes will be made here and there. Jeremy, you always had the “make better mistakes tomorrow” mantra. I think there was even a sign in your office to that effect. I don’t know how specific you wanna get, but are there things where you look back and you think, “Wow, I cannot believe we did that.”

0:18:41.0 JI: Well, I’d say personally, I get bored easily. When new releases come out, I’m ready for the next one. So even before anybody sees like a new feature or something like that, I’m ready to go and do something else. Personally, I spend time focusing on other location-based game ideas, but we would spend some resources on that and it just wouldn’t pan out because geocaching just had such a gravitational pull to the company, and there are so many things that we can do to make it better that it just kept pulling me back to geocaching. So I think that was part of it, like I get distracted. I can get distracted easily. I have a T-shirt that says squirrel on it, ’cause it’s like the movie Up with the dog. It’s like, “Squirrel!” So I’m always looking on to something else, so my distractions can sometimes have the better of me. That’s one part of it. There are geocaching types in the past that we tried out and they just didn’t work because they would kind of overtake the website. I think a lot of times those mistakes would lead to other ideas within the game that would be positive.

0:19:45.9 JI: So for example, I love Wherigo, and I would say Wherigo is one of those things that never really took off, but it’s on this runway where it never has to. People can continue to use Wherigo, but Wherigo was something that I had grand visions of that didn’t quite come to pass. And a lot of it was the difficulty of making these cartridges and games and stuff like that, but what it’s led to is the Adventures Project, which is kind of a low-fly version of Wherigo, where it’s more about the content than it is about the feature set. And I think as we continue to build for Adventures, it gets more Wherigo-like. So I think it was like a vision that was way ahead of its time. It still has potential today, which excites me. And the idea of using other types of technology to get people outside is always something that is back of mind for me, and that’s the thing that I think geocaching does a great job of, is using tech, which normally brings you inside and encourages you to go outdoors and find something physical.

0:20:49.6 BR: Yeah, I think to be fair, if we look back, there’s a lot of things that could be characterized as mistakes, but it could also be characterized as learning opportunities. There’s no 20-year-old company that hasn’t made mistakes, and I think that we’ve had our fair share of decisions that we made with the information that we had on hand, that when more information was gathered, we realized, “Oh, that wasn’t the best path.” And so we’ve shut down some projects. We’ve built some things that we actually didn’t even bring to market, but all in all, we’ve learned from those. And I think that it really helps to inform how we act today. It’s like the phrase, “We stand on the shoulders of giants.” We kind of stand on the shoulders of those decisions that we’ve made in the past, right or wrong, and even some of the right ones turned out to subsequently be not an ideal situation or add additional complexities that we weren’t necessarily prepared to deal with.

0:21:50.8 BR: By and large, Jeremy talks about it, squirrel, and sort of the propensity to be excited about different things, I don’t think it could fairly be characterized as a mistake or a disadvantage. In fact, that’s how we come up with a lot of the great ideas, and you have to make mistakes in order to learn, in order to progress. And so I look back and I think if we’re being fair with ourselves, there hasn’t been one really big mistake that we’re like, “Oh man, we never should have done that.” There have been things that we’ve done where it’s like, “Alright, well, we probably shouldn’t have spent that money on that project, but we needed to try to sort of learn what we needed to learn from that project.” And so given where we are today and the opportunities that we have ahead of us as a company and again in the community, it’s been this sort of organic development of as a group, as a founders group with Jeremy, Elias and myself, and then as a company, it’s really just trying to continually move the game, company and community forward by making the best possible decisions that are aligned with our values, which are getting people off of their couches, getting them outside, giving them fun things to do.

0:23:08.4 BR: And I think as long as we look at the opportunities through the lens of a solid set of values and what we’re trying to accomplish, the odds are, we’re still aiming in the right path. We’re not gonna track directly on where we’re supposed to be. We’re tacking back and forth and learning the lessons along the way. And I think we’re fortunate in the fact that we haven’t made a “big mistake” that has drastically affected the community or the game or the company. And hopefully we can keep tacking in the right direction and not get too far off course. But to be fair, having Jeremy and Elias involved, having a really good senior leadership team and all of the lackeys at HQ, I think everybody understands what’s at stake. And so there’s so much thought and care that goes into the decision-making and trying to get things right that I don’t think we really expose ourselves to a lot of risk of making a massive mistake. Not that it’s impossible, but we’re really doing our best to make sure that it’s highly improbable.

0:24:16.5 JI: I’ll give you a good funny mistake though. In the early days, we decided to do an anniversary calendar, and we spent… We got a design firm, and we did these amazing photos for the 12 months. We even did one which took all the different photos that were on the geocaching site and made a geocaching logo as with the smaller images.

0:24:39.8 BR: Like a photo mosaic.

0:24:40.5 JI: Like a mosaic, yeah, but it was all really tiny images with the right color, so it would make it look like the geocaching logo, and we… I think we had 20,000 calendars or something. It was a ridiculous amount of calendars, and we could not get rid of these calendars. We had so many of them, and at the time, buying that many calendars was a big financial deal. So I don’t know. We probably still have calendars around today, but we were starting to give them away with… When people would buy something on the shop site, we would just throw a couple of calendars in the box just to get rid of them ’cause those things are time-limited. [chuckle] So they could be collectors items now, but they were like a lot of time. We also had antenna balls. We had those forever, and then people started manufacturing vehicles without antennas. So yeah, we have a ton of those, but they’re cute.

0:25:31.5 BR: I have one of those calendars left that was saved by my mother-in-law, and she’s like, “Oh, do you still need this?” I’m like, “I haven’t seen one of these in 10 years or whatever.” And then those antenna balls were really cool. There were the signal heads, but yeah, then cars without antennas. Thankfully small mistakes or whatever you wanna call them.

0:25:52.5 JI: Yeah, I’d say signal was probably my favorite, not mistake, success. It was just just a funny idea that now we have mascot costumes in multiple countries now to travel around when we have events.

0:26:06.1 CR: And I think probably on our last conversation, you and I, Jeremy, talked about signal, or maybe we didn’t. I’d have to go back and look, but maybe just briefly, since you mentioned it, for people that might not be familiar how Signal came to be.

0:26:22.8 JI: We tried to find a mascot for the game, and we wanted to find a mascot that… Usually when you create a mascot, it’s kind of the product with a face. So we didn’t wanna do a GPS device ’cause I realized that at some point… Even then, we knew that GPS technology would be like a clock, so it would be in everything. So you wouldn’t really be buying a GPS. You would just have a device that has GPS functionality in it. We came up with the idea of using a frog because it’s kind of… It’s nation-wide. It’s international, so there’s frogs everywhere around the world. It means nature, and then we stuck a antenna on its head to represent the technology side. So Signal basically knows where he is and where he can go, but he doesn’t really understand the technology. So we always… We had rules like he doesn’t talk, he only points. He doesn’t use a device, he’ll gesture at a GPS device, but he won’t use the GPS device ’cause he has a GPS, just silly things like that. We created these arbitrary rules that I think are still followed today.

0:27:30.1 CR: I was gonna say, I learned a few new things just now. [chuckle]

0:27:33.7 BR: And now we go to international mega events, and there’s full groups of Signals dressed in all different costumes. And people have them attached to their backpacks and trackables, and it’s really phenomenal what… That small decision in the early days has become this kind of sub-culture within the global community. It’s both fascinating and just super cool.

0:28:00.6 JI: Yeah, the character itself was based on an initial T-shirt design that one of our first hires, Coco, designed for us. Originally, Signal was just a head with an antenna. I was gonna use it in another… Talk about squirrel projects, but I was gonna use it in another project that showed you presence. So I hired somebody in Eastern Europe to design little icons, and it was just a little frog head with an antenna on it. And then she took the antenna head and turned it into Signal, which then turned into the character. And then she was the designer for the Signal character for quite a while before the company took it on.

0:28:41.5 BR: In the first image of Signal’s head, we had on… I think there were two lunch boxes, and they used to be worn in Elias’s basement where we had our first office. I wonder if he still has it.

0:28:56.4 JI: It was a product called Ground Control that never really went anywhere, but that’s where the original Signal came from. That was gonna be the icon for it.

0:29:04.9 CR: Oh, there needs to be a Signal lunch box, I think. I see a new product for the shop. I wonder if you guys could talk about how the company and especially the founders have tried to balance the needs of the company and the game and the community. Bryan, you and I have talked in the past, I think, on the podcast about Geocaching HQ as a company, and it needs to be profitable in order to do the things that it wants to do for the game and for the community. But gosh, there’s I’m sure a million decisions that you all have had to make over the course of 20 years to try to balance those needs. And I’m wondering what your philosophy has been, the three of you, and if that philosophy has evolved over the years that you’ve worked together.

0:29:52.2 BR: I mean, it feels like we always started out with… When Jeremy built the first version of the website, the game was in existence in a slightly different form, the great American GPS Stash hunt. And so I think we’ve always approached it like, we don’t own the game of geocaching, just like nobody owns the game of baseball or football. Instead, we get to participate in this global community. We have a specific role. The community volunteers have a specific role. Cache hiders, moderators, cache finders, coin manufacturers, vendors, everybody sort of participates in different ways, and we’ve always felt like we earned the right to be the global headquarters for the game through dedicated service to the community, by giving the community the right features, by showing respect for the game, by not trying to take advantage of it and really just by contributing. And so we’ve always felt like it is in the interest of the global community and the game to have a company that has resources to go and build enhancements on the game and provide support and provide teams that could be responsive to questions from new users or landowners or law enforcement.

0:31:11.9 BR: And so we always knew that we had to generate revenue, and in the really early days, the three of us were working for free. We weren’t getting paid anything for a number of years while we were doing this. And I remember there was a time where Jeremy came to us, and he’s like, “Look, I’m spending all my nights and weekends on this project. We either need to try and sell it to somebody or we need to try and find a way to make money so that I don’t have to do this other job and so that I can focus on this exclusively.” And that was really… We had to go beyond just T-shirts, and that was when we came up with the concept of a premium membership, charter membership in the early day, which was, “Hey, community. Here’s what we’re trying to do. If you can help support us, well, then we’re gonna give you access to advanced features and functionality, none of which are actually built yet, but we’re going to build them. And it’s going to enable us to continue to support the game and enhance the game.”

0:32:09.5 BR: And that sort of bargain between us and the community has lasted now for 20 years where there are people around the world who choose to pay us $30 a year or €30 a year, and we take that money and we’ve got 85 employees in the Seattle area, engineers and community engagement and marketing and finance and all that, a company whose primary goal is to support the community that effectively supports us, and I think that that’s something that’s been consistent for all of these years. And it seems to have worked out. It’s worked out well for us as a company. I think the ability to do this as a job is a dream job. I can’t imagine doing anything that’s more fun and more exciting than supporting this global community and trying to get people outside, because we know that being in nature is good for people. It’s good for the world. So we feel like we’re doing this good mission. It is our occupation, so this is something that helps me pay for food and pay for my home and things like that, and so on a personal level it works, on a company level it works. And I think that the global community gets the benefit of all of the work that we’re doing to try and make for a better game and a stronger community and just support everybody out there and getting outside and having a better life.

0:33:37.6 JI: Yeah, I think a strong company makes for a strong game. And without getting revenue, we can’t hire employees and compete with companies and hire developers if we didn’t have the money to do that. You look at it, if this was a non-profit, I think you’d see a lot less features, a lot less effort in the business. That’s just how I think it would end up for profit. Like the NFL, if you were to look at them, for football, it’d be a different kind of football game. I remember at the beginning of geocaching, when I was… Before I came up with like, “Hey, we need to make money on this because I’m spending all of my personal time working on it, and it’s kind of taking over my whole life. I need help, and the only way to do that is to hire,” I looked at ways to raise money, and one was a donation concept. So at the time you could click a button and donate money to the site, nothing like there are today. But nobody would click on it. I think everybody thought that everybody else was supporting the game. And there needed to be a way to make that happen.

0:34:42.2 JI: And a membership made the most sense. Advertising didn’t. We learned even today with the recent… What’s the documentary that came out? Social Climber?

0:34:54.7 S?: Social Climber, yeah.

0:34:56.5 JI: They talk about if you’re trying to support the experience on advertising, then your content that you’re selling is your customers. And I didn’t really think that that would be the best for the game to try to motivate us to sell our customers to other people. It made more sense to say, “This is an adventure we’re all involved in. So there should be an Adventures Club of people that are supporting it. As that membership increases, then the funds increase, and that’ll allow us to create more and more functionalities.” So as more people play and the game gets more complicated, there are complicated solutions to complicated problems, and you need to have funds to do that. You need to have a strong company that can exist and can continue to exist to support that growing population of geocachers. Initially it was just like, “Oh my goodness, we need money because I can’t do this anymore on my own, we need to hire people or get to a reasonable lifestyle.”

0:35:58.8 JI: To now, we have a strong business that’s self-healing, that have people in the company that love the game that are paid adequately. And considering that we haven’t been greedy as business owners, put that money back into the company and build that business and that’s what we did for a very long time. We didn’t even change our salary for the longest time until basically our accountant said, “You have to because you need to be taxed more.” [chuckle] “Really? Okay, well, I guess we need to start paying ourselves more.” But we wanted to take that and put it back into the company and hire people. And for the longest time, we had people at the company that were paid much higher than we were because we wanted to have the top talent to be able to make the right features and content to make this game better.

0:36:45.8 CR: I wonder if you guys could share any of your favorite memories of your time with the community over the last 20 years. I was thinking, Jeremy, you said earlier on that you don’t consider yourself a people person, and yet you have attended so many mega events and probably maybe become more of it, or challenged yourself to be more of a people person over the years. And then Bryan, I’ve seen you at all of the events that we’ve attended together over the years, and clearly you love that aspect of it. But for both of you, could you talk about that part of your role at HQ? Because I don’t imagine it was something that you could have imagined when this whole thing first started, that you would have these opportunities to engage with people from all over the world through your job.

0:37:33.0 BR: I’ll say that I think Jeremy has become much more of a people person over the years as a result of geocaching, whether he feels sort of forced into it or has come to embrace it. But you’re right, for me, it’s really one of the coolest aspects of not just the job, but being a part of the community. And I think anybody who is a part of the geocaching community who has attended an event and interacted with other community members comes to realize just how special the people are. The game is the game, but when you combine it with this global community of sort of welcoming, friendly people who wanna talk to you, who wanna share their hobby with you, whether you’re brand new or whether you’re truly engaged, you kinda realize how special it is. So for me, I love to go to events.

0:38:25.9 BR: I love to get to talk to people and find out, how did they learn about the game? What do they take from the game? What do they enjoy about it? What do they wanna see from us? What kind of ideas do they have? But just, we’ve built so many friendships over the years that not just us from HQ building friendships, but look around at the geocachers. This group has become sort of worldly and interconnected. A geocacher in New York can have friends in Spain and Switzerland and France and Germany, and it’s not just like colleagues but true friends where we care about each other. And these days when we can’t see each other, we’re interacting on social media and asking, “How’s your family? What are you doing? Have you found any cool caches?” And so it’s truly created this community from what was just about nothing to begin with. And it’s not just any community, it’s a special community because it crosses political, social, religious, it crosses all those lines and brings everybody together specifically in the spirit of this game, and I think it’s an honor for us to be a part of it.

0:39:36.4 BR: Some of my favorite memories would be everything from the first event that we had at our Ninth and Lenora office, where we got some geocaching cookies, and we invited the local community and people came in. And it was kind of our first non-elitist basement office, and we had, I don’t know, 40 or 50 geocachers just stop by and we got to meet them and like, “Hey, here’s our little HQ.” And I think there were eight or nine of us in the whole company, all the way up to… I know Jeremy and I attended the Prague Giga where they launched the European Maze exhibit, and there were thousands and thousands of people there. And just to look around and see all these people smiling and getting out and interacting and playing, it was really special to see this is what… Not just us, but the whole community has co-created over so many years. Those things for me helped me to understand just the importance of what not only we’ve done, but the community has done, and what has been created that brings so much benefit to so many people all over the world.

0:40:44.9 JI: Now that you’ve heard from the extrovert, [laughter] we’ll talk about the introvert. Originally, I just built it and then we started the company. I built it in a bedroom, so I was not interacting with anybody. And I always expected the game to be something where you would just sort of see people in the logs, and you’d start seeing those local logs and maybe exchanging emails and stuff like that. So I never really thought that at the beginning that there would be events, and there would be communities that would come together in real space and do these events. So two things I like about it. One is, as an introvert, it’s really hard to strike up a conversation, but the conversation has already been started when you go to a geocaching event, so it’s pretty easy to have a conversation. The other side of that is when you go to an event with 1,000 people, even 100 people, and they all wanna talk to you, it’s really hard. It’s kind of like, if you’ve ever been married, you go to a wedding, or you’re part of that wedding, it’s kind of a whirlwind of discussions and you kind of at the end of the day, you’re exhausted because you get to talk with so many people, and it’s not a negative or a positive thing, it’s just how it is.

0:41:57.1 JI: And you have lots of positive conversations and great experiences doing that, but it can be pretty tiring to go through there, especially for an introvert it’s a draining experience. But I am grateful for the opportunity to be able to go and meet with all of these people, and it’s a reassuring and heartwarming thing to see all these people that play the game and appreciate it. And I don’t… I have the humility to understand that I’m not the direct reason why, ’cause it’s so many people involved with geocaching that makes this thing work. There’s the people that place the geocaches and the creative geocaches I could never do, to the type of people that maintain these geocaches, and the people that volunteer to review geocaches, and then the people that build all the software for it. There’s all these people that make this game work. What I prefer actually is to be anonymous in going to a geocaching event. I think the first 15 minutes to 30 minutes when I go to a geocaching event, I don’t say anything. I just kinda walk around.

0:42:57.4 JI: I go and sign up, but then at some point I put my name down or somebody asks where I’m from or something, and then the cat’s out of the bag and it becomes a different experience. But I’ve had the best experiences, especially individual experiences with geocachers around the world. And I’m so grateful to have the opportunity to have the opportunity to be able to travel to these events and then meet people from different cultures and backgrounds, and be able to see places I’ve never experienced before. Just some highlights, I went to Copenhagen, one of my first trips, and met with a retired police officer detective that drove me around the city and showed me all the interesting spots. I’ve been to Germany multiple times, going to different lost places.

0:43:40.8 JI: I’ve been in old, abandoned World War II tunnels with geocachers, and they all know the best places to go. So I feel like I’ve gotten a highlight reel of geocaching around the world. Geocaches in Finland that are electronic, and there’s so many electronics geocachers, like one where you open it and the Christmas tree lights turn on on an entire tree, things like that, that just blow my mind. And the fact that I get the opportunity to be the person that gets taken on some of those trips is so rewarding. I can deal with giving out tags at a Geocaching event to 1,000 people. That’s totally worth it to me, but I do like the individual experiences that I have with individual people, and those are the ones I experience one-on-one or with small groups.

0:44:29.6 CR: When you think about the future, maybe the next 20 years of geocaching, both the game and the company, what comes to mind for both of you?

0:44:41.7 BR: If we look back 20 years ago and you had asked us that question, I don’t think that we could have predicted where we are today and sort of what has been built and the impact and the ecosystem, and basically what the community has come to represent and the game has come to represent. I think, likewise, 20 years from now is a really, really long time. And so coming up with any sort of specifics, Jeremy might have some really creative ideas, but for me, it comes down to really almost like big kind of principles. As a company, I don’t think that our mission will change. I think inspiring and enabling adventure, exploration, and community, I think is really core to who we are as a company and what we’re trying to do, as well as who we are collectively as a community. I think that we can expect technology to continue changing as it always does, and as a company we’re not planning to stand still. We are planning to take advantage of new technology as it comes, and when it makes sense to do so, to extend and enhance the game of geocaching and what it means to people around the world. And I think the third thing is, we recognize that geocaching is good for people, to the extent that we can keep focused on getting people outside and inspiring them to do it in new and different ways, I think that’s what you could expect to see 20 years from now in some form, but the specifics I’ll… I can’t begin to speculate, but maybe Jeremy’s got some ideas.

0:46:19.9 JI: Well, the goal of the company is to have an adventure at every location, so it’s one of those lofty goals that you can continue to strive for til the end of time. You might not necessarily have an adventure at every location, so you’ll always have something to look forward to. Also, just considering that when we started the company, I was 28. Now I’m gonna be 48, so I don’t know if I’m 68 years old, what that’s gonna look like. But I think the important thing is we’ve set the company in the direction and we’ve been very serious about not changing that direction. Now our goal is to get people to go outside using technology, create adventure. We want people to move more today than ever. People are on their phones and they’re into their social media and the Oculus now and other VR applications where people are putting on and closing off the world and creating these other adventures in these alternate realities. And although I do actually enjoy it personally, to be able to do that kind of escapism, it’s not what humans are meant to do all the time, so as much as I like the book Ready Player One and the movie, I don’t really wanna get into this VR environment where we all live in single wide trailers stacked on top of each other.

0:47:41.1 JI: That’s what I want to continue to strive for, is see what kind of technologies are out there that’s available that we can use as a part of our tool chest to allow people to create engaging outdoor adventures and get people moving and active in the real world. And what we’ve seen with this pandemic is that it is healthy to get outside. As it’s been getting colder and people are starting to move indoors, we’re now seeing that the pandemic… People are getting sicker. That just shows how important the outside is and how encouraging people to be active and outdoors, it just makes for a better life. I just remember that first time I went geocaching and I had moved out to the Pacific Northwest, and I was basically on a mountain that had been completely cut down by timber. And all the timber was gone, so it was mostly stumps, and I would not have seen that environment and kind of have a more appreciation for the outdoors by seeing that and being exposed to that. And I think that’ll continue to be an issue moving forward, is making sure that we have a healthy world. And by doing that, we need to experience that world and not have our heads down in our phones and not have VR helmet on and escape that reality and appreciate what’s outside, ’cause there’s nothing that can substitute a walk in the woods.

0:49:01.4 BR: Yeah, I’ll credit Jeremy with the phrase, but we want people to be exposed. We wanna enable people and inspire them to be exposed to actual reality as opposed to virtual reality.

0:49:15.8 JI: IRL, in real life.

[music]

0:49:19.2 BR: How about that? Jeremy Irish and Bryan Roth, two of the co-founders of Geocaching HQ. I look forward to picking up our conversation in person at the 20th anniversary celebration. Do you have something that you would like to have us cover on the podcast in the new year? Send an email. Podcast@geocaching.com is the address. We always appreciate when you share your ideas, and we wanna wish you all the very best in 2021. I know I speak for all of my fellow HQ lackeys when I say we deeply appreciate your support this year. It is truly wonderful to see how Geocaching has played such an uplifting role in so many of our lives, especially during these past several months. Have a safe new year from me and everyone at Geocaching HQ, happy caching.